Mannheim, Baden-Württemberg, Germany
I build, launch and optimize digital products - 25 years of experience creating apps, games, digital platforms, and high-profile online presences. I support founders and promising ventures, engage in project-based gigs, and run my own ventures. Where humanity, design and technology come together, this is where I breathe. I have passion for solving real-world problems and creating enjoyable user experiences through digital products. What I love the most is taking projects from zero to one -- the initial phase of projects which often requires small and focused teams, as well as solutions-oriented creativity, multi-domain expertise and a hands-on mentality. I’m a strategic thinker and pragmatic problem-solver, taking products from vision to reality. Driven by curiosity, I thrive on tackling diverse challenges -- especially those others consider tough nuts to crack. As a versatile generalist, I combine high-level strategy with hands-on work in code and design, down to the smallest detail. For over two decades, I've been designing and developing software products and video games, covering game and web development, programming, UI/UX design, and digital business strategy. I believe in putting people first, creating digital products that are both impactful and a joy to use. Areas of expertise: - From conception and planning to development & production: digital platforms, apps, websites, games - Creative leadership and vision: from high-level strategy to critical details - Strategic planning - UI/UX design & sketching - Usability/UI optimization - Project & product management - Full-spectrum design & development - Game development - Web development - Free-to-play design & monetization - SaaS business models - Algorithmic trading - Agentic workflows & automation - AI coding Always on the look out for exciting creative endeavours, whether as a contractor or co-founder.
www.83ventures.io - We build, consult and co-found digital platforms, tech products and non-gaming apps. Product development, ideation, business strategy, co-investments, MVP.
www.beyondbald.com - A digital platform to help men defeat hair loss and regain their hair. BeyondBald® is a digital platform helping men tackle hair loss with clarity, confidence, and science-backed tools. Our software analyzes each user's hair loss and offers unbiased, personalized recommendations. Key innovations: • Hair Transplant AI® – Visualize potential hair transplant results • Hair Clinic Finder® – Largest independently curated clinic database • Online consultations with certified experts • B2B partnerships with clinics, experts, and product providers Partner inquiries: [email protected]
Moonbyte creates and consults for high-end video & mobile games, exciting digital experiences and platform-focused brand experiences. Track Record: 2020-2023 - many more.... updating soon :) 2018 - moondock.io - Product and brand development 2017 - concertVR mobile app (iOs & Android) 2017 - Crashday: Redline Edition on Steam (PC) 2016 - A-ROSA VR Experience (iOs, Android, GearVR) 2016 - Candy Bubble (Moonbyte/Famobi) - design & producing 2015 - TBD (TBD) - design & development 2015 - Shakes & Fidget (Playa Games) - additional consulting & design 2014 - Charm King (PlayQ) - Mobile port to Facebook 2014 - Evoker (Flaregames) - additional consulting & design 2013 - King of Castles (coreX) - additional game design and producing 2013 - Elvenar (Innogames) - conception 2013 - Hans vs. Franz Bubble (Rumble Media) - design & development (Flash) 2012 - Bubble Woods (in-house) - design & development (Flash) 2012 - Smarty Bubbles (Kaisergames) - design & development (Flash) 2012 - Paper Chase (nurdymuny) - development (Unity3D) 2012 - K&K Jungle Run (Kaisergames) - design & development (Flash) 2012 - Various (coreX) - consulting & design 2011 - Hero Zero (Playata) - conception, design, producing 2010 - Mission Cobra (Playnik) - development (Flash, PHP) 2010 - Happy Treasure (in-house) - design & development (Flash) 2009 - Mr. Nik's Crazy Kart (Playnik) - design & development (Unity3D) 2009 - Car Visualization (in-house) - design & development (Unity3D) 2009 - Adventure Prototype (in-house) - design & development (Unity3D) 2006 - Crashday (Atari) - design & development (PC) Success Stories: - Hero Zero -- 25 million players since launch - Smarty Bubbles -- 50+ million gameplays on desktop, #1 on HMTL5 portal from Famobi - Bubble Woods -- 750,000 monthly players on Facebook back in 2013 - Charm King -- 100K+ daily players on Facebook - Paper Chase -- 1+ million downloads on Google Play - Crashday -- 250,000+ physical copies sold world-wide
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