Venlo, Limburg, Netherlands
Focused on building high-performance, optimized solutions with a strong emphasis on automation and system efficiency. My background spans across multiple domains, including backend systems, embedded development, 3D graphics, and immersive technologies like VR/AR. I pursue hands-on projects in Robotics, 3D modeling, and Digital twins. Constantly pushing the boundary between software and physical systems. ๐๐ฟ๐ฒ๐ฎ๐ ๐ผ๐ณ ๐๐ป๐๐ฒ๐ฟ๐ฒ๐๐ & ๐๐ ๐ฝ๐น๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป: ๐ฏ๐ / ๐ฉ๐ฅ / ๐๐ฅ ย ย โข Blender, Unity ๐ฏ๐ ๐ฃ๐ฟ๐ถ๐ป๐๐ถ๐ป๐ด ย ย โข ๐๐๐ (Elegoo Neptune 4 Plus), ๐๐ฆ๐ด๐ช๐ฏ (Elegoo Saturn 4 Ultra) ๐ฅ๐ผ๐ฏ๐ผ๐๐ถ๐ฐ๐ ย ย โข ROS 2, NVIDIA Isaac Sim, NVIDIA Isaac Lab, Kit SDK, OpenUSD ๐ ๐ฎ๐ฐ๐ต๐ถ๐ป๐ฒ ๐๐ฒ๐ฎ๐ฟ๐ป๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐ฒ๐ฒ๐ฝ ๐๐ฒ๐ฎ๐ฟ๐ป๐ถ๐ป๐ด ย ย โข Exploring ML/DL applications, with a special focus on robotics training and simulation ๐๐ฐ๐ฐ๐ฒ๐น๐ฒ๐ฟ๐ฎ๐๐ฒ๐ฑ ๐๐ผ๐บ๐ฝ๐๐๐ถ๐ป๐ด ย ย โข CUDA C/C++
Research & Development
Research & Development, Government, Military, VR/AR Applications
Banking & Government Web, Desktop & Mobile Applications