Ricardo Gil

Software Engineer @ Canon | NVIDIA Omniverse Ambassador

Venlo, Limburg, Netherlands

About

Focused on building high-performance, optimized solutions with a strong emphasis on automation and system efficiency. My background spans across multiple domains, including backend systems, embedded development, 3D graphics, and immersive technologies like VR/AR. I pursue hands-on projects in Robotics, 3D modeling, and Digital twins. Constantly pushing the boundary between software and physical systems. ๐—”๐—ฟ๐—ฒ๐—ฎ๐˜€ ๐—ผ๐—ณ ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฒ๐˜€๐˜ & ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: ๐Ÿฏ๐—— / ๐—ฉ๐—ฅ / ๐—”๐—ฅ ย ย โ€ข Blender, Unity ๐Ÿฏ๐—— ๐—ฃ๐—ฟ๐—ถ๐—ป๐˜๐—ถ๐—ป๐—ด ย ย โ€ข ๐˜๐˜‹๐˜” (Elegoo Neptune 4 Plus), ๐˜™๐˜ฆ๐˜ด๐˜ช๐˜ฏ (Elegoo Saturn 4 Ultra) ๐—ฅ๐—ผ๐—ฏ๐—ผ๐˜๐—ถ๐—ฐ๐˜€ ย ย โ€ข ROS 2, NVIDIA Isaac Sim, NVIDIA Isaac Lab, Kit SDK, OpenUSD ๐— ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ฒ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐——๐—ฒ๐—ฒ๐—ฝ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด ย ย โ€ข Exploring ML/DL applications, with a special focus on robotics training and simulation ๐—”๐—ฐ๐—ฐ๐—ฒ๐—น๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ๐—ฑ ๐—–๐—ผ๐—บ๐—ฝ๐˜‚๐˜๐—ถ๐—ป๐—ด ย ย โ€ข CUDA C/C++

Experience

  • Software Engineer at Canon Production Printing
    Jun 2019 - Present ยท 7 yrs 1 mo

    Research & Development

  • International Consultant at Akka Technologies
    Apr 2018 - May 2019 ยท 1 yr 2 mos

    Research & Development, Government, Military, VR/AR Applications

  • Software Engineer/Team Lead at Ambisig
    Aug 2015 - Mar 2017 ยท 1 yr 8 mos

    Banking & Government Web, Desktop & Mobile Applications