Richard Hall

Senior Product Designer @ Super | Crafting immersive experiences that deepen player engagement and delight through thoughtful design.

Spain

About

Senior User Experience Designer with management experience and over 10 years in the games industry. I have gained invaluable knowledge developing numerous projects for various companies and clients. Senior UX designer in the Monetisation team (area) of Candy Crush Soda Saga. Responsibilities include: Leading Problem discovery, defining hypotheses and success metrics, leading solution discovery. • Define, advocate and ensure adherence to player-centric design principles. • Designing comprehensive UX flows for game features, documentation and prototypes in Figma. • Member of the design team that created and implemented a Design System for the entire game. • Facilitating workshops; problem and solution discovery and production kick offs. • Stakeholder management, including close collaboration with Product Managers and directors. • Extensive experience working in a mature UX organisation - working closely with UX writers, UX researchers and UI designers. • Line Managing UI Designers, helping them achieve their goals. Porfolio: https://www.rhalldesign.com

Experience

  • Senior Product Designer at Super
    Nov 2025 - Present · 8 mos

  • King (Barcelona, Catalonia, Spain)
    • Senior UX Designer
      Apr 2022 - Nov 2025 · 3 yrs 8 mos

      • Senior UX designer in the Monetisation team (area) of Candy Crush Soda Saga. • Responsibilities include: Leading Problem discovery, defining hypotheses and success metrics, leading solution discovery. • Define, advocate and ensure adherence to player-centric design principles. • Designing comprehensive UX flows for game features, documentation and prototypes in Figma. • Member of the design team that created and implemented a Design System for the entire game. • Facilitating workshops; problem and solution discovery and production kick offs. • Stakeholder management, including close collaboration with Product Managers and directors. • Extensive experience working in a mature UX organisation - working closely with UX writers, UX researchers and UI designers. • Line Managing UI Designers, helping them achieve their goals. Products: Candy Crush Soda Saga

    • Senior UI UX Designer
      Nov 2020 - Apr 2022 · 1 yr 6 mos

  • Senior UI Artist at Smoking Gun Interactive Inc.
    Apr 2020 - Oct 2020 · 7 mos

  • Ski Bum at Living life
    Oct 2019 - Apr 2020 · 7 mos

  • Experienced UI Designer at Exient
    Jan 2016 - Sep 2019 · 3 yrs 9 mos

    Projects: Formula 1 2016 Mobile Top Gear: Donut Dash Lemmings Mobile Cooking Merge Cricket Kid Yaokin Umaemon's Adventure Pokerstars: - Power Up - Stars Rewards - Spin and Go Max • Sole UI Designer on several projects • Dictating the style of the interface • Keeping within brand guidelines • Implementation of screens • Maintaining a positive working relationship with clients • Keeping to a strict deadline • Responsible for the UX Motion Design across projects • Collaborating with design, 3D and code to ensure the best product is delivered • Concepting screens.