Reese Holland

Game Developer

Los Angeles Metropolitan Area

About

Game Designer for PC, Web, Consoles, iOS, Android, Arcades, VR, and TTRPGs, with a background in QA, production, community, streaming, and business development. A lifetime of gaming informs my sense of design and creativity. Innovation and experimentation are the way to move the game industry forward, which is why I truly enjoy the challenge of designing, implementing, and testing new and interesting features in games and applications. Over my career, I've developed skills as a multi-disciplinary designer on a variety of different products for many platforms, as well as further honing my natural quality assurance engineer talents, and have continued to learn and utilize production skills to help keep teams on track and motivated. I'm eager to keep growing and developing my skills as I apply them to new roles on new projects!

Experience

  • Game Designer at Alter Learning - Educational Platform
    Aug 2025 - Present · 1 yr

    Roles: - Redesign existing games in the Hyper Casual library to improve breadth, fun, and educational content. - Designing new Hyper Casual department games and concepts. - Spearheading internal product testing for all Hyper Casual department games. - Designing and implementing a new bug and issue tracking system for use across all games teams. - Monitor and report on the status of over 15 game products to department leads. - Updated, completed, and shipped 9 game products. (As of Jan 2026)

  • Co Host at Twitch
    Jan 2014 - Present · 12 yrs 7 mos

    Theory Forge 2014-2024 Co-host on The Ashen Forge, Oracles of Theleston, Theoryforge Chronicles, Theory Forge Fridays, discussing a variety of topics related to the development and enjoyment of online multiplayer games and tabletop roleplaying games. Who’s Gaming Now?! 2014-2019 Stream team leader from 2014-2019, helping to feature new and upcoming indie games to assist in getting them recognition through Steam Greenlight to get the games released, along with variety streaming to further engage with the audience.

  • Assistant Director at Monster Bath Games
    Jun 2018 - Feb 2024 · 5 yrs 9 mos

    Projects: - Deathwish Enforcers: Special Edition (2024, Steam) - GuardGrave (2023, Steam & itch.io) - Deathwish Enforcers (2023, Switch & PS4) - Super Battle Princess Madelyn (2020, exA-Arcadia) - Battle Princess Madelyn: Royal Edition (2019 Switch) - Battle Princess Madelyn (2018) Roles: Assistant Director, Core Gameplay & Level Designer, Producer, Quality Assurance Engineer, SFX Designer, Voice Actor Tasks: Designing and tuning gameplay features and levels from concept to release, building and maintaining issue lists in spreadsheets and tracking apps, daily collaboration with teammates, researching similar arcade products, assisting with UI and print material layouts, utilizing feedback from playtesters, leading thorough blackbox and whitebox testing, working entirely self-directed with minimal oversight.

  • Game Designer, QA Lead, Community Manager at MyDream Interactive
    Nov 2014 - Sep 2020 · 5 yrs 11 mos

    Projects: - The Adoraboos (2020, iOS and Android) - VR Toolbox (2017, Steam Desktop VR) - Candy Squad (2017, Mobile VR) - Siege Hammer (2016, Steam & Mobile VR) - MyDream (2016, Steam) Roles: Core Gameplay & Level Designer, Education System Designer, Producer, On-Site Convention Manager, Quality Assurance Engineer, Community Manager, Voice Actor Tasks: Designing and tuning gameplay for VR and puzzle-based projects, issue tracking across multiple projects, collaborating daily with art and engineering, researching VR best practices and usability for assistive technology, managing convention booths and events, designing a progressive vocabulary education system, and interfacing with players, investors, and media for feedback and updates.

  • Consultant at Skyward* Corp.
    2016 - Jul 2020 · 4 yrs 7 mos

    I was brought on to help the Skyward* team develop the content, rules, and mechanics for the Theleston tabletop RPG project, which is still in still in development. I also helped with QA testing and providing feedback on the Theleston Divination Cards app.