Richard Mansfield

Production Director, and writer of Ink Inside,

Phoenix, Arizona, United States

About

I’m an experienced creative director and marketer with a strong track record delivering commercials, social media content, and marketing campaigns for high-profile clients including Chevrolet, Dillon Aero, Cartoon Network, Apple, and Warner Brothers. My work spans major AA titles such as Steven Universe: Unleash the Light, Teeny Titans: Go Figure, and Ink Inside, among others. I specialize in building smart, creative strategies and carrying them through hands-on production, from early concept development to final delivery. Storytelling and strong visual execution are at the center of my approach, whether the goal is growing brand awareness, driving engagement, or supporting broader business objectives. I also bring deep, specialized experience in gaming and social media marketing, with a practical understanding of the audience, platforms, and production realities that define the space. Profile Website: https://www.blackfieldentertainment.com/

Experience

  • Production Director at Offensive Marketing Group
    Apr 2026 - Present · 4 mos

    Director of video and post productions.

  • Creative Director & Producer at Blackfield Entertainment LLC
    Nov 2022 - Present · 3 yrs 9 mos

    https://www.blackfieldentertainment.com/ Producer, Director, and Writer of branded content, new media experiences, video games, and social media material through the intersection of traditional media, and cutting edge technology. Recently wrote and directed indie RPG "Ink Inside" staring Brain David Gilbert, and Deneen Melody. • Authored several TV pitches, scripts, and narratives that have won awards for creativity, writing, world building, and audience impact. • Solo-developed dozens of "fast to fail" vertical slices in Unity to help shape the strategic direction and identity of our games and applications to ensure they resonate with players while stakeholder expectations are communicated. • Wrote the Ink Inside screenplay and used it to create a rough animatic to budget the story, find the right cast, and prioritize the development of the narrative and mission designs from the outset of the games development. • Cultivated and guided an inclusive and collaborative studio culture over a decade by empowering team members to excel through collaborative "show and tell" sessions for each project that promoted individual accomplishments while providing constructive feedback to guarantee our best work. • Innovated a breakthrough hardware solution that reduced our post-production workflow by 50% and progressed to allowed us to film VR on a standard DSLR.

  • Media Production Director at Dillon Aero, Inc.
    Jan 2021 - Sep 2022 · 1 yr 9 mos

    Produced and Directed both video and software / video game content promoting a new line of products offered by Dillon Rifle Company. All software development is currently NDA. • Led and managed large multidisciplinary teams in creating cutting-edge software, videos, and social media campaigns with a goal of integrating influencers and a product narrative into a video game for an enhanced storytelling and gameplay experience. • Improved, evaluated, and implemented a multi-team production plan pipeline that aligned each teams creative goals for the simultaneous launch of our website, soft goods, steam page, and social media channels that resulted in a YouTube partnership within 6 months and a 40% increase in preorders. • Adapted AGILE workflows for existing departmental processes that measured meaningful KPI's to maintain design direction while creating a reliable yet familiar work structure that supported team creativity while improving our milestone completion rate by 35%.

  • Producer / Creative Manager at Grumpyface Studios
    Sep 2018 - Jul 2020 · 1 yr 11 mos

    Managed creative team direction, planning, and scheduling while interfacing with outside team IP leads at Warner Brothers, Cartoon Network, Apple, etc. Games shipped include: "Teeny Titans Go Figure!" and "Steven Universe: Unleash the Light"

  • Creative Director at VirTra Systems
    Apr 2011 - Jul 2018 · 7 yrs 4 mos

    Content Director, and Programmer for VirTra Systems line of VR simulators. Lead multiple creative teams that together wrote, designed, filmed, edited, and programmed live-action VR video game "training" for the full range of products VirTra Systems offers. Pioneered new techniques to film VR video using standard DSLR cameras instead of costly VR equipment pipelines. I designed and directed 53 "training scenario" games of varying complexity for all three of their high end systems.