Phillip Meilleur

Level Designer at Looking for new opportunities

Burnaby, British Columbia, Canada

About

SUMMARY OF QUALIFICATIONS Over 9 years of experience as Level Designer/Mission Scripter with AAA shipped title experience Extensive experience with Unreal Experience with Hammer editor Experience designing for Xbox Kinect Single and multiplayer design experience with an emphasis on scripting Effectively work with multi-discipline teams reaching all required goals SKILLS Level design: Game play scripting, Single player cinematic moments, Multiplayer Head to Head Toolset: UnrealEd, Hammer Editor, Photoshop Specialties: Level layout and construction, Gameplay Scripting, Scripting tools design and development

Experience

  • Level Designer at Looking for new opportunites
    2018 - Present · 8 yrs 6 mos

  • Level Designer at Capcom Game Studio Vancouver
    Aug 2018 - Sep 2018 · 2 mos

  • Mission Scripter at Capcom Game Studio Vancouver
    Mar 2012 - Feb 2018 · 6 yrs

  • Level Designer at Ubisoft
    Oct 2010 - Oct 2011 · 1 yr 1 mo

    Level Designer - Motion Sports: Adrenaline

  • Level Designer at Propaganda Games
    Sep 2006 - Jan 2009 · 2 yrs 5 mos

    Level Designer (Sept 2007 – Jan 2009) Turok 2 (PS3, Xbox 360, PC) Developed playable prototypes that expanded on core game play Part of a cross discipline team that delivered a vertical slice level Spearheaded the creation of exploration based play levels Key Achievement: Developed puzzle based levels that expanded on the key hook Level Designer (Sept 2006 – Aug 2007) Turok (PS3, Xbox 360, PC) Wrote several scripted scenarios that combined cinematic moments with game play Assisted in the development of core level design tools with Design and Engineering team Part of the core team that developed additional multiplayer focused levels for DLC Key Achievement: First to create script based boss battles