Delft, South Holland, Netherlands
𝙀𝙛𝙛𝙞𝙘𝙞𝙚𝙣𝙘𝙮 𝙞𝙨 𝙣𝙤𝙩 𝙩𝙝𝙚 𝙪𝙡𝙩𝙞𝙢𝙖𝙩𝙚 𝙢𝙚𝙩𝙧𝙞𝙘 𝙛𝙤𝙧 𝙝𝙪𝙢𝙖𝙣 𝙡𝙞𝙛𝙚. 𝙒𝙝𝙚𝙣 𝙬𝙚 𝙤𝙪𝙩𝙨𝙤𝙪𝙧𝙘𝙚 𝙤𝙪𝙧 𝙨𝙩𝙧𝙪𝙜𝙜𝙡𝙚, 𝙬𝙚 𝙤𝙪𝙩𝙨𝙤𝙪𝙧𝙘𝙚 𝙤𝙪𝙧 craft. While the industry races toward a frictionless future where AI agents automate the "dirty work" of being human, I work on the counter-intuitive: shifting AI from efficient assistant to collaborative symbiont in the ecologies it joins. 𝗛𝗼𝘄 𝗜 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲 𝘁𝗵𝗲 𝗖𝗼𝗻𝘃𝗲𝗻𝘁𝗶𝗼𝗻𝗮𝗹: I help labs identify disruptive metaphors for how intelligence should inhabit two kinds of ecologies: the natural systems AI is reshaping, and the new mixed ones forming around people, AI entities, machines, and other living beings. • 𝗟𝗲𝗴𝗶𝗯𝗹𝗲 𝗔𝗜: If you can't read an AI's mood, it isn't a full partner. I design AI that shows its internal state through animistic cues. • 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝘃𝗲 𝗙𝗿𝗶𝗰𝘁𝗶𝗼𝗻: Big Tech wants every seam removed, but the seam is where the human lives. I design collaborative moments between human and machine. • 𝗨𝗻𝗲𝗮𝘀𝘆 𝗦𝘆𝗺𝗯𝗶𝗼𝗻𝘁: AI as participant, not servant — keeping humans and non-humans as engaged members of the systems they share. The mechanism is "humanistic latency": slow-downs that build "craft of life" abilities, protecting humans from cognitive atrophy and non-humans from exploitation. • 𝗧𝗼𝗼𝗹𝘀: I built the NETLab Toolkit and the Delft AI Toolkit — visual engines for prototyping agentic behaviors in physical space. From the early LA punk scene to patents at 𝗣𝗮𝘂𝗹 𝗔𝗹𝗹𝗲𝗻'𝘀 𝗜𝗻𝘁𝗲𝗿𝘃𝗮𝗹 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵 and consulting for Philips and Nestlé, I've worked at the bleeding edge. Founding faculty at ArtCenter's Graduate Media Design Practices, training the next generation in embodied relations. 𝗧𝗵𝗲 𝗢𝗯𝗷𝗲𝗰𝘁𝗶𝘃𝗲: If you have the tech, I have the framework for how AI should live in The New Ecology of Things — not as servants, but as catalysts for richer relations among the entities it joins, including the non-human ones (rivers, watersheds, infrastructure) that bear consequences without representation.
Developed the Delft AI Toolkit (in collaboration with TU Delft) to solve the "Black Box" problem in AI prototyping. 𝗧𝗵𝗲 𝗣𝗿𝗼𝗯𝗹𝗲𝗺: Engineers build models; designers build experiences. There is a massive gap in how we prototype the behavior of an agent. 𝗧𝗵𝗲 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: Created a visual, flow-based engine that allows for rapid, real-time prototyping of Agentic AI and Robotics. It enables "Wizard of Oz" testing for animistic cues, humanistic latency, and physical interaction. 𝗧𝗵𝗲 𝗥𝗲𝘀𝘂𝗹𝘁: A toolkit that empowers teams to test how AI should feel before a single line of production code is committed. Selected Clients: Philips, Nestlé, U2, The Germs, Infiniti, Razorfish, George P Johnson, Launch Magazine/Yahoo Music, Architecture+Design Museum, Interval Research
I led a high-stakes research environment where we deconstructed the social and aesthetic impact of emerging technologies. My focus is moving AI beyond the screen into Animistic, Tangible, and Relational systems. Developed the "Animistic Design" Framework: A shift that moves AI from "Invisible Tool" to "Legible Partner." Curated Experimental Interaction: Mentoring a new generation of designers who now lead Design and AI strategy at Oracle, Google, Apple, and NASA, specifically focusing on speculative design and the ethics of agentic systems.
𝗔𝗻𝗶𝗺𝗶𝘀𝘁𝗶𝗰 𝗗𝗲𝘀𝗶𝗴𝗻: Developed PromptEQ, a tool which enables designers to quickly shape the personality of their AI agent. 𝗔𝗱𝘃𝗮𝗻𝗰𝗶𝗻𝗴 𝗗𝗲𝘀𝗶𝗴𝗻 𝗳𝗼𝗿 𝗔𝗜: Led the development and production of a new annual Design & AI Symposium that brought together AI companies, researchers and practitioners.
Assistant Chair, Design & Technology. Revamped entire media curriculum. Scheduled over 50 classes each term. Served on campus committees.
Part of Paul Allen’s elite interdisciplinary team exploring the long-term future of media and technology. A team leader in Joy Mountford's music & Internet group. 𝗣𝗶𝗼𝗻𝗲𝗲𝗿𝗲𝗱 𝗧𝗮𝗻𝗴𝗶𝗯𝗹𝗲 𝗠𝗲𝗱𝗶𝗮: Received patents and led projects in physical computing and "The Internet of Things" decades before they entered the mainstream. This was the Origin of Embodied AI for me. 𝗖𝗿𝗼𝘀𝘀-𝗗𝗶𝘀𝗰𝗶𝗽𝗹𝗶𝗻𝗮𝗿𝘆 𝗜𝗻𝗻𝗼𝘃𝗮𝘁𝗶𝗼𝗻: Worked at the intersection of computer science, ethnography, and art to define how digital information manifests in physical space. 𝗟𝗲𝗴𝗮𝗰𝘆: Developed foundational thinking on how objects become intelligent collaborators—the direct precursor to today's Animistic AI. Interaction Design patents awarded.