Philippe Sylvestre

Intermediate Level Designer @ Quantic Dream

Montreal, Quebec, Canada

About

I am a level designer based in Montreal, Quebec.​ My passion for video game development comes from the endless possibilities I have to offer players the most memorable moments. As a Level designer, I fundamentally believe that the success of a project is based on teamwork and communication above all. My hard work, my problem-solving approach as well as my strong interpersonal skills make me an excellent team player. I have very strong knowledge of narration, environmental storytelling and mechanics-driven designs. I am a creative person who’s not afraid to question his designs. I put a great importance on feedback to continuously improve my work. I thrive in an environment where I can flourish and develop my skill set even further.

Experience

  • Intermediate Level Designer at QUANTIC DREAM
    Jun 2023 - Present · 3 yrs 1 mo

    Currently working on Star Wars Eclipse

  • Associate Level Designer at New World Interactive
    Apr 2022 - May 2023 · 1 yr 2 mos

    -Designing, documenting, prototyping and building levels ​-Working in collaboration with level designers and game designers to prototype, script and implement gameplay mechanics (Blueprint visual scripting) -Integrating gameplay ​ -Iterating, polishing and optimizing levels ​-Collaborating with artists/animators/programmers to convey the vision of the level and ensure high quality gameplay

  • Level Designer at 3Mind Games
    Jun 2021 - Apr 2022 · 11 mos

    -Designing and documenting levels, according to narrative director and creative director insights and feedback ​-Sketching/Greyboxing multiple levels​ ​-Working in collaboration with Technical level designers to develop design and integration tools (Blueprint visual scripting) ​-Integrating gameplay ingredients -Iterating, polishing and optimizing levels ​-Collaborating with artists/animators/programmers to convey the vision of the level and ensure high quality gameplay

  • Level Designer at Le Campus ADN
    Aug 2020 - Jul 2021 · 1 yr

    The Huntress (PC) 15 weeks project made in Unity Tasks: -Developing and documenting the game design -Developing and documenting the first level of the game in collaboration with a Level Artist -Scripting tools for level designers (C#) -Collaborating with all departments to ensure high quality gameplay