Montreal, Quebec, Canada
I am a level designer based in Montreal, Quebec. My passion for video game development comes from the endless possibilities I have to offer players the most memorable moments. As a Level designer, I fundamentally believe that the success of a project is based on teamwork and communication above all. My hard work, my problem-solving approach as well as my strong interpersonal skills make me an excellent team player. I have very strong knowledge of narration, environmental storytelling and mechanics-driven designs. I am a creative person who’s not afraid to question his designs. I put a great importance on feedback to continuously improve my work. I thrive in an environment where I can flourish and develop my skill set even further.
Currently working on Star Wars Eclipse
-Designing, documenting, prototyping and building levels -Working in collaboration with level designers and game designers to prototype, script and implement gameplay mechanics (Blueprint visual scripting) -Integrating gameplay -Iterating, polishing and optimizing levels -Collaborating with artists/animators/programmers to convey the vision of the level and ensure high quality gameplay
-Designing and documenting levels, according to narrative director and creative director insights and feedback -Sketching/Greyboxing multiple levels -Working in collaboration with Technical level designers to develop design and integration tools (Blueprint visual scripting) -Integrating gameplay ingredients -Iterating, polishing and optimizing levels -Collaborating with artists/animators/programmers to convey the vision of the level and ensure high quality gameplay
The Huntress (PC) 15 weeks project made in Unity Tasks: -Developing and documenting the game design -Developing and documenting the first level of the game in collaboration with a Level Artist -Scripting tools for level designers (C#) -Collaborating with all departments to ensure high quality gameplay