Verona, Missouri, United States
As a Game and Software Developer I am a self-motivated and passionate developer. I have experience in C#, Unity, object-oriented programming, Visual Studio, Java, Python, and C++. I also have acquired experience with the agile project management method. All my projects are saved using GitHub and Unity's Plastic SCM. I am great at communication, working in team environments, and have experience leading teams. Love to learn new things and am always looking for new opportunities. I have 20+ years in the Medical Industry. I have been in managemental and engineering roles from Team lead to Zone Director. I worked closely with hospitals and other client to facilitate their needs in the industry. I was responsible for multimillion dollars of contracts, client’s equipment, and the teams under me as the Zone Director. Relevant Experience: • Developed and shipped 2D, 2.5D and 3D titles using Unity and C# • Consistently delivered working software solutions within given time constraints • Worked within team environments to accomplish design and development goals • Consulted with Team Leads, Management, and Clients to design solutions to best fit their needs Certifications: • GameDevHQ Unity C# Survival Guide • GameDevHQ 2D Games Curriculum • GameDevHQ 2.5D Games Curriculum • Udemy The Ultimate Guide to Game Development with Unity • Universe VR Application Development with Unity • Universe Introduction to 3D Modeling with Blender • Udemy The Ultimate Guide to Cinematography with Unity • Universe VR World Building and Advanced Unity Specialties: • 20+ years with Linux and Electronic Engineering in the Medical Field • 10+ years of IT and Software Development Experience • 6+ Experience as a Team Lead and Director of the Northwest Zone, Medical Field Mid-Level Management • Develop and improve various game systems (AI, UI, tools, etc.) • Code core systems and gameplay mechanics • Implement game features and systems in Unity/C# • Architect event driven systems • Experienced with Agile development • Experienced with Git/Github • Experienced with Plastic SCM • Experienced with Unity XR Interaction Toolkit • Experience publishing multiple game titles • History of building solutions with improved functionality and productivity • Demonstrated ability to acquire technical knowledge and skills rapidly. • Resourceful problem solver • Extensive hardware and software skill sets Skills Unity3d, C#, Lighting, HDRP, URP, Post Processing, Level Design, Timeline & Cinemachine, UI, Animation, Event Driven Systems https://medium.com/@mindwarpprod
Developing Software for 3d and XR application, this includes Games and beyond. Using Unity and the C language we program software for you. We develop, simple 2d scrollers to immersive XR experiences of your choice. MindWarp Productions can handle it all from the beginning through the life cycle of production.
The Professional Unity Developer Program from GameDevHQ delivers career ready software engineers. The program focuses on using game development as a gateway to software engineering. Students who successfully complete this program are qualified for junior-mid level software engineering roles for the games industry and beyond. After completing our curriculum, our students are able to do the following: • Develop and improve various game systems (AI, UI, tools, etc.) • Code core systems and gameplay mechanics • Implement game features and systems in Unity/C# • Architect event-driven systems • Profile & optimize applications • Experienced with Agile development • Experienced with Git/Github • Experience publishing multiple game titles • Work well with designers and artists C# concepts mastered include the following: • Classes • Static Types • Enums • Dictionaries • Abstract Classes and Interfaces • Delegates and Events • LINQ • Game Programming Design Patterns • Scriptable Objects • Unity Web Requests All projects created by the student in this program demonstrate a high-level mastery of the Unity platform as well as the full software development life cycle. The curriculum completed includes the following: • 2D Vertical Shooter • 2.5D Platformer • 3D First-Person Shooter • 2D Mobile Game Development • Augmented Reality • Enterprise App solutions with AWS Integration • Unity Profiler and Optimization
Worked as the Strategic Service Director for the Northwest Zone for Frontier Imaging. I handled several clients and the Northwest Teams. I was responsible for multi-Million dollars of client contracts and Equipment. I also started a Radiation Safety Program for Tri-Imaging and Frontier. This included communicated to all 50 states on license and regulatory issues. As the RSO for the company I handled all the needs of the engineers. From badge reads to badge returns. I am also responsible for creating workflows and SOPs for the company. I am instrumental in keeping us up to date with the state regulations!
We bring socialization back to video games!