Serbia
With over 12 years in CGI, I work across concept, art direction, execution, and production supervision. My practice combines classic CGI, design workflows, XR thinking, and AI tools when they bring real value to the work. I'm drawn to projects where the approach needs to be shaped, not simply executed.
• Define and guard visual quality standards • Spacial UI concept development (AR/MR) • Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations. • Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma
• Define and guard quality standards • Generate inspirational, innovative concepts, designs, renderings and creative ideas: references, mood boards, style frames, presentations • Help build both internal and external briefs that communicate the visual identity of projects • Provide feedback, direction and supervision to other artists: CG- and UE5-artists, graphic and industrial designers • Act as a CG artist, motion and graphic designer, utilizing C4D, Houdini, Nuke, DaVinci Resolve, Figma • Active contribution to process improvements and ew tool adoption
• Collaborated with motion designers, industrial designers, and graphic designers to create social media graphics suitable for target marketing. • Collaborated with engineers to develop holographic rendering prototypes and rigs. • Collaborated with coders to research and development a real-time virtual testing environment. • Created detailed photorealistic 3D renders for key projects of the company. • Created textured 3D models for real-time engines and rendering scenes. • Developed visualization style for company products. • Nominated for "Employer of the Year in Design Department" (2018) • Other responsibilities included mentoring fellow designers, hiring 3d designers, and communication with 3rd party developers.
• Designed and modeled various environment and character assets including low-res models. • Sculpted details of models in zBrush with the use of bringing back into Modo in lower-res form. • Created UV for models and prepared for real-time engines. • Collaborated and worked closely with other professionals from the industry; conducted reports on the progress of the projects and presented results to executives.
• Leaded project team. • Established project objectives, policies, procedures, and performance standards within boundaries of corporate policies. • Designed and modeled various environment assets including low-res models. • Created visual style of the product