Patrick Li

Director of Artificial Intelligence Product Management @ NVIDIA | Multiple Credentials

United States

About

With over 17 years of professional experience, including more than 12 years at NVIDIA, I have built a career at the intersection of hardware, software, and AI. As the Director of Artificial Intelligence Product Management at NVIDIA until June 2024, I led the development and strategy for GeForce RTX graphics cards, DLSS AI rendering, and ray tracing technologies, including the launch of the GeForce RTX 40 series and DLSS 3 technology. My contributions to NVIDIA spanned hardware innovations, software advancements, and ecosystem development. I played a key role in defining GPU product specifications, pioneering GeForce Experience features like Ansel and ShadowPlay, and promoting AI-powered rendering technologies like DLSS in collaboration with global developers. My work has consistently focused on advancing cutting-edge technologies to deliver enhanced gaming and graphics experiences.

Experience

  • NVIDIA (12 yrs 10 mos)
    • Director of Artificial Intelligence Product Management
      Apr 2022 - Jun 2024 · 2 yrs 3 mos

      Lead multiple core product lines, including GeForce RTX graphics cards, DLSS AI rendering, ray tracing technology, etc. In 2022, we launched the GeForce RTX 40 series graphics cards, which adopted the new Ada Lovelace architecture and brought DLSS 3 technology, achieving up to 4 times performance improvement.

    • Product Line Manager ,AI & Ray Tracing
      Feb 2018 - Apr 2022 · 4 yrs 3 mos

      Promote the application of AI and ray tracing technology in games, especially Deep Learning Super Sampling (DLSS) and RTX ray tracing technology. The launch of DLSS 2.0 is an important milestone, which improves the game resolution through AI deep learning algorithms, allowing players to experience clearer pictures at higher frame rates. I am responsible for the marketing and ecosystem construction of DLSS products, and work with hundreds of game developers around the world to integrate DLSS into their game engines. As of 2021, more than 100 games support DLSS, bringing players a smoother and clearer visual experience. This not only changed the development direction of the gaming industry, but also promoted the popularity of NVIDIA AI technology in the consumer market.

    • Product Manager, GeForce Software
      Jun 2015 - Feb 2018 · 2 yrs 9 mos

      Responsible for the development of core software features such as GeForce Experience, NVIDIA Ansel and ShadowPlay. During this phase, we launched the Ansel game photography feature, allowing players to capture game images in 360° panorama, HDR, high resolution, etc.

  • Lockheed Martin (7 yrs 2 mos)
    • Business Development
      Oct 2006 - Aug 2011 · 4 yrs 11 mos

      Focusing on market analysis, strategic planning and customer relationship management, I help companies explore new business opportunities in a highly competitive environment. I am responsible for researching industry trends and competitor dynamics, developing strategies for the company's long-term growth, and promoting the implementation of multiple key cooperation projects.

    • Leadership Development Program
      Jul 2004 - Oct 2006 · 2 yrs 4 mos

      I rotated through multiple business departments, including technology research and development, project management, and market analysis, and gained an in-depth understanding of the entire process of corporate operations.