East York, Ontario, Canada
• Mentored students in game development fundamentals using Unity, Roblox, and block-based coding platform • Provided debugging support and code reviews, emphasizing clean coding practices • Contributed to improving curriculum structure and lesson pacing based on student feedback and progression
• Develop, maintain, and optimize game and simulation modules in Unity (C#) for both desktop and VR environments. • Contribute to gameplay systems including inventory, AI, and core mechanics • Conduct debugging, playtesting, and feedback cycles to ensure high-quality builds.
• Directed the development of augmented reality (AR) software using Unreal Engine • Conducted research and analysis on AR platforms and engines • Collaborated with the UI/UX and 3D modeling team to further the development of AR software
● Developed Augmented Reality Software ● Communicated with Toronto City Hall to develop a prototype application for further development ● Collaborated with the UI/UX and 3D modeling team
● Organize and lead study sessions ● Maintaining an exceptional understanding of the previous semester's contents Communicating with student learners to accommodate their learning style
● Conducting tutoring session ● Completing Client Report Form after each tutoring session to review the focus of the tutoring session and review strategies that worked well. ● Communicating with student learners to accommodate their learning style ● Attending training sessions for tutors