Patrick Burke

Environment Outsource Lead at Epic Games

Santa Rosa, California, United States

About

Lead Artist with experience in art direction, outsource supervision, management, contract negotiation, high and low-poly modeling, texturing, and conceptual art. I have experience working in Max, Maya, Substance Painter, Zbrush, Photoshop, After Effects and Premiere. Shipped titles: Fortnite: Battle Royale Chapter 6 (PC/Console) Fortnite: Battle Royale Chapter 5 (PC/Console) Fortnite: Battle Royale Chapter 4 (PC/Console) World of Warcraft: Dragonflight (PC) World of Warcraft: Shadowlands (PC) World of Warcraft: Battle for Azeroth (PC) World of Warcraft: Legion (PC) World of Warcraft: Warlords of Draenor (PC) World of Warcraft: Mists of Pandaria (PC) World of Warcraft: Cataclysm (PC) CGC: Pajama Party (Wii) Night at the Museum 2 ( Xbox360, Wii) 1942: Joint Strike ( Xbox360, PS3) Wolf of the Battlefield: Commando 3 (Xbox360, PS3) Death Jr: Root of Evil (Wii) Death Jr. 2 (PSP) My Frogger: Toy Trials (DS) Frogger: Helmet Chaos (DS/PSP) Frogger's Journey: The Forgotten Relic (GBA)

Experience

  • Environment Outsource Lead at Epic Games
    Sep 2022 - Present · 3 yrs 11 mos

  • Blizzard Entertainment (13 yrs 5 mos)
    • Lead Architecture Artist
      Mar 2022 - Sep 2022 · 7 mos

      Working closely with the Art Director and fellow teammates to help fulfill the vision for a very exciting Unannounced Mobile Project. Overseeing architecture and props with our oversea partners. Reviewing and providing feedback for concepts, models, and pbr materials. Moved to Diablo 4 as a Senior Outsource Supervisor 2 helping out the Outsource team for a few weeks.

    • Senior Environment Artist
      Jun 2021 - Mar 2022 · 10 mos

      Outsource supervision including tasking, overseeing assets and providing paint-overs/feedback for artists on an Unannounced Mobile Project at Blizzard.

    • Senior Outsource Supervisor 1
      Feb 2020 - Jun 2021 · 1 yr 5 mos

      Set up the outsource pipeline for the Dungeon team. Worked as a liaison between the Dungeon team Lead and the vendor to ensure quality. Created Key Art, paintovers, and feedback as a resource for the vendor. Creating documentation that kept the project organized both internally and externally. Responsible for contracts, receiving invoices and ongoing discussions with Legal and Finance. Training for new outsource supervisors.

  • Wii Lead at Pipeworks Software (Foundation 9)
    Oct 2007 - May 2009 · 1 yr 8 mos

    Wii Lead for Night at the Museum 2. Modeling, texturing, character/environment concepting and some animation for titles on 360/PS3/Wii.

  • Artist at Backbone Ent. (Foundation 9)
    Feb 2006 - Oct 2007 · 1 yr 9 mos

    Modeling, texturing, and some concepting for PS3/360/Wii and PSP titles.

  • 3D Environment Artist at Konami
    Apr 2003 - Feb 2006 · 2 yrs 11 mos

    3D Modeling, Video editing for trailers, 2D sprite work. Games worked on for the PSP, DS and GBA.