France
Video Game enthusiast, after 10 years of professional IT experience as project manager, I've reoriented my career and I've been graduated from Master Producer at Isart Digital Paris in 2018. Senior Producer and with a long experience of manager, I'am organized and solutions & results oriented with a strong adaptive ability and complex issues managing.
• General project management experience (Scheduling, Prioritization & Risk analysis) • Design of the user experience and front end ; Gameplay features and Games Modes • Feature development - team leading for the full development of (from design to live operation) • Audio and Presentations / Creative Brief / Features Brief writing • Live environment set up • P&L and Business model creation • Day to day bugs management • Dealing with central teams (Front end, online …): able to identify conflicting interests and work towards the best solution for both parties.
Executive Producer From July 2018 to January 2022 Head of "Content Creation" Department (Safety awareness VR game/ 7-15mn playable or VR Simulator) Management of a 6 Producers Team - Annual budget production management - 50+ VR multi plateforme games - Follow up of VR Unity games on HTC Vive - Porting HTC Vive towards FocusPlus/3 and Oculus Quest 2 - Production team Planing (+25 persons) - CEO and COO Reportings, forecast roadmap - Relationship follow-up of customers and partners key accounts Live producer and Live Ops Manager (2021) Responsible for live producing and live Ops for Campus Virtuel- online multi-users plateforme - Managing Project planing with development and marketing teams - Building LiveOps roadmap in accordance to the strategy built by the board - Monitoring LiveOps schedule and roadmaps with each team to ensure releases and deadlines. Board reportings Lead Producer (2020) - Campus Virtuel Plateform Multi-users online plateform cross Devices ( PC/VRPC/VR Stand alone/ tablet PC and mobile) Staff: +40 persons; - Development monitoring and management of Producers team - Budget management and board reporting - Producing on mobile and VR games dedicated to the plateform - Management of QA Testing team - Coordination with marketing/com/sales/support/prod teams
Creation of the concept of a community eSport bar Gaming/eSport market study Implementation of the bar Estimated budgets an forecasts and fund raising
Producer serious gaming Market study serious gaming for Health Care and Training Customer's pitch and budget (ophthalmologists & real estate) Team management (Game Designer & artist, Game programer)
External consulting mission Handing all financial tasks and setting up customer relationship management, planning and accounting software for the security SMB Company CityGuard Producing, reporting and presenting to the shareholder's meeting monthly accounts Budgeting and following expenses, monitoring incomes Setting up forecasting, monthly and annual budget Setting sales targets, establishing the cost benefit and the gross margin Solving organisational dysfunctions Managing purchasing tasks and IT issues