Salford, England, United Kingdom
Game Designer looking for work
I am working on designing new missions, mission types, and events for Star Citizen. I have previously help develop the new update for the latest Xenothreat event including designing, improving, and balancing gameplay based on new features and tech that came with the update.
Working on creating a 3D Rogue-like fantasy game set on an alien world where the player is able to cast a variety of spells to battle corrupted enemies. Created using Unity engine.
Worked on Man of Medan using Unreal Engine. Primarily worked with visual scripting and sequencer as well as in-scene editing on several major levels. I worked as a Level designer, Cinematic designer and Gameplay designer throughout my assigned levels and worked as a technical designer on a key mechanic used throughout the game.
A couch co-op part game that is being developed with the Unreal Engine. The game involves the players taking on small “wipeout” style obstacle courses, with the first person across the finish line winning the round. Each round is short and fast with chaotic levels and an emphasis on player competition. I am working with a growing team of 14 and am in charge of the feel of the character movement, QA and player testing as well as level and obstacle design.