Amman, Jordan
Specialised in video game design/development and trained in architecture visualisation across startups and connections with reputable companies in Amman, Jordan. Achieved a bachelor's degree in computer science at HTU at King Hussein business park, with courses from system life cycles to Advanced computer architecture and operating systems. I’m an Unreal/Unity Engine developer focused on real-time interaction, systems, and visualization. Over the past year, I’ve been training as a Unreal Engine trainee under mentorship, building interactive prototypes and technical systems using UE5. My work spans gameplay-style interaction, input handling, line tracing, and real-time workflows that apply across games, ArchViz, and visualization projects. I enjoy working at the intersection of logic and visuals — turning static scenes into interactive experiences. I’ve built and experimented with projects in both Unreal Engine and Unity, gaining hands-on experience with real-time engines, problem-solving, and iterative development. Currently open to opportunities in Unreal Engine development, including ArchViz, interactive visualization, and junior real-time roles, while continuing to grow toward more complex interactive and game-focused systems. Actively involved in the local game development community through industry events, Unity conferences, and collaborative gatherings.
Participated in a game development community event organized by Jam3et Games, focusing on indie game development, team collaboration, and project workflows. Engaged in discussions around Unity and Unreal Engine development, environment creation, and transitioning personal projects into portfolio-ready work. with session regarding player psychology and character design and development.
Attended Unite 2025 Jordan with a focus on Unity 3D, real-time rendering, and production-ready game development pipelines. Gained insights into performance optimization, cross-platform development, and industry best practices for scalable interactive experiences. Connected with Unity professionals and regional studios, strengthening understanding of modern game and real-time 3D workflows.
Supported technical tasks in a corporate telecom environment Worked with data, reporting, or internal systems Applied programming and problem-solving skills in a real production setting Collaborated with engineers and followed professional workflows this led me to utilize python pandas to clean up databases, filter out content based on groups and references, present them in Power BI and python pandas with visual graphing