Nils Reichardt

Principal Engineer - Animation & Gameplay. Thinker, listener, doer - father. :)

Hillsborough, North Carolina, United States

About

Shipped 7 games as programmer, tech lead and people manager, working in areas such as: ● Animation (state machine-driven, IK, procedural) ● 3Cs (camera, character, controller) ● AI (behavior trees, navigation) ● Multiplayer game mode logic ● Replication, interpolation, prediction, smoothing ● Input device support ● VR ● Depth-aware camera tracking ● Computer vision ● AR ● Optimizations ● Vertex and pixel shaders ● Reducing developer frustration :)

Experience

  • Expert Gameplay Engineer, Senior Lead Engineer at Ubisoft
    Sep 2008 - Present · 17 yrs 10 mos