Niels Krogh Mortensen

Maker of Games and Animation. Creative/Director/Producer.

Copenhagen, Capital Region of Denmark, Denmark

About

30 years of experience as lead creator of video games, character animation, software and film. Starting my career young - I contributed pioneering the Danish and Scandinavian games industry. Since the 1980's up until present day I have headed teams - creating and developing well over 50 games titles, as well as interactive television game shows, animated movies, series, music videos and commercials. What I love most about my job is finding good solutions to difficult challenges. Games, software, film and animation is all about the good ideas. Excellent ideas to great game-play or interesting storytelling are rarely found as a flashbulb turning on. No, you work the idea, then take it a bit further, collaborate, go at it again, scrub and rinse - and just then it might materialize as real innovation. By trade I am a character animator and a graphic artist with a special place in my heart for UX and our audience. Entrepreneurship, producing and not least directing - is my thing.

Experience

  • All things 3D. Animation, Graphics, AR, Game Design at CinemaTaztic
    Sep 2017 - Present · 8 yrs 11 mos

  • Krogh Mortensen Animation A/S (28 yrs 10 mos)
    • Owner, Product Owner, Concept Developer, Graphic Artist/Animator
      Aug 2009 - Present · 17 yrs

      Creator and designer of games, apps and various animation and graphics based products. Responsible for project/freelance teams of 1 to 8 people. Concepts, designs, storyboards, planning, budgets, schedules, artistic/conceptual direction, technical direction, UI/UX, client contact/relations, problem solving, team and client happiness. Example: Was one of the key people in developing an international poker website/game, handling large numbers of users simultaneously.

    • Owner and CEO of 30+ employee company
      Oct 1997 - Jul 2009 · 11 yrs 10 mos

      Project Manager/Director/Producer. As the CEO I was in charge of business strategies, economics and our staff, which consisted mostly of technical and artistic employees, such as programmers, graphic designers, script writers and animators. I directed/managed most projects my self, including games, websites/content and several acclaimed international commercials. Example: I created and developed the first Cirkeline game, based on Jannik Hastrups feature film. It included a “live theatre” for children to play with the beloved characters as cut out puppets - and do their own animated movies to show to friends and family.

  • Director, Game Designer, Product Owner at Cape Copenhagen
    Nov 2015 - Aug 2017 · 1 yr 10 mos

    Game-Designer and Director of games for children. Heading teams of 3-8 people. Mostly directing, but also contributing as character animator, DOP and editor. Taking part in sales and marketing. Example: Was part of succesful Play-Jam sessions, where client companies, in just 3-5 highly efficient and creative days, end up with a number of solutions to their defined challenges - including working prototypes (apps/games) and target audience performance data.

  • Concept Developer, Senior Project Manager / Head of Graphics & Animation at ITE & ITE Media
    Jan 1992 - Jan 1998 · 6 yrs 1 mo

    Developed all kinds of digital concepts and managed teams of 6 to 20 people, including programmers, concept designers, graphics artists, animators, sound engineers, etc. Was consistently chosen for the most challenging projects and was the go-to-guy for innovative ideas or practical solutions. Example: Did full concept development and production of interactive educational material and game on the human immune system for young teenage students in collaboration with Kræftens Bekæmpelse (The Danish Cancer Society).

  • Concepts & Software Developer at MicroKnight Development
    Jan 1986 - Jan 1998 · 12 yrs 1 mo

    One-man company working collaboratively with external programmers, creatives and agencies. Example: As a long time project, spanning 3 decades, I have created and developed the highly acclaimed 2D animation software (animationpaper.com) for professionals and studios doing hand drawn animation.