Sesto Fiorentino, Tuscany, Italy
Experienced gameplay programmer with a strong background in C++ programming and Unreal Engine 5 development. Proficient in designing and implementing game features, optimizing performance, and collaborating with cross-functional teams. Adept at problem-solving and providing functional training. Committed to delivering high-quality gaming experiences through innovative solutions. I bring a diverse skill set and a passion for game development.
Participated in development, with Unreal Engine 5, of two published titles: 1. The Kindeman Remedy, a management clicker game. • Prototyped and developed core gameplay features. 2. Railgods of Hysterra, an immersive multiplayer survival game incorporating RPG mechanics in a Lovecraftian universe. • Developed enemy AI; • Refined multiplayer gameplay features; • Implemented and refactored inventory system to enhance functionality; • Analysed and resolved bugs to improve overall game performance.
• Provided remote functional support for Zucchetti ERP softwares. • Delivered training session to empower clients in utilizing software effectively.
Collaborated on the development, in Unreal Engine 4, of the prototype of an unrealized game: 1. Astral Equilibrium, 2D pixel art Puzzle Platformer with lite RPG elements • Prototyped main gameplay features. • Implemented fixed timesteps method for smoother player experience.
• Managed customer accounting and adhered to tax deadlines, ensuring compliance with regulations. • Maintained accurate financial records, enhancing reporting accuracy. • Assisted in preparation of tax documentation, ensuring timely submissions.
• Oversaw client accounting and tax deadlines. • Processed payroll for clients. • Reduced discrepancies in financial reporting through meticulous record-keeping.