Vancouver, British Columbia, Canada
Hello! I'm a product designer with over 5+ years in the SaaS industry. I'm currently designing @ Workday where I focus on the Project Billing experience for billers, project managers, and partners in the Professional Services industry. Before joining Workday, I spent over three years at LinkedIn, designing messaging and management tools for recruiters and hiring managers. I'm a big fan of bringing fun where I can when collaborating cross-functionally with my product and engineering partners. When I'm offline, you'll find me weight lifting at the gym or playing at my local rugby club. Hit my line if you have any questions. Thanks!
Designed messaging and management tools that help recruiters manage their outreach and candidate relationships. Worked closely in collaborating with engineering, accessibility leaders, and product partners.
Designed interview scheduling and candidate evaluation tools to promote fair and equitable hiring practices.
Interned on the LinkedIn Talent Solutions team. Collaborated with product, engineering, and marketing partners to create and propose an updated design system for communication emails sent to LinkedIn members. Separately co-created and facilitated internal employee initiatives towards Inclusive Design. Co-led various in-person workshops with employees and summarised findings for the team.
Created learning modules that introduces the phenomenon of microgravity which incorporates hands-on experiments and a virtual-reality experience for middle to high school STEM students. Done at Vancouver's Microsoft Garage program, a hub for experimental projects, in collaboration with NASA. Project was presented at the 2019 International Society for Technology Educators (ITSE) conference in Philadelphia with over 100+ attendees. Project received accolades from the public and made news headlines online. - The sole designer on a team of 8 interns (1 program manager, 6 developers) for an educational VR project for middle to high school students. - Handled product, user research and competitive analysis responsibilities. Outlined the user testing sessions, its definition of success, and measurable outcomes; synthesised and communicated results across cross-functional teams. - User tested with 200+ middle to high school students. Spoke with teachers and educators to discuss pain points and overall teaching methodologies. - Researched scientific concepts, such as Newton’s laws of motion, mass, weight, and microgravity, as well as academic teaching standards in order to translate findings into a hands-on learning experience that can spark STEM interest in young students. - Created low and high fidelity mockups throughout the design process to communicate with developers, PMs, project sponsors, and NASA connections. - Designed not only the VR experience, but as well as its integration with other Microsoft tools, namely Microsoft Excel. Team: Loïc Bellemare-Alford, Boubacar Bah, Laurent Lousky, Hamda Mare, Adrian Pang, Crystal Song, Rébecca Vézina-Côté.
Provided conceptual mobile and desktop mockups. Helped facilitate user research studies with 10+ customers. Helped synthesize user research findings.