Rochester, New York, United States
As an interactive media developer with a passion for emerging technology, I thrive at the intersection of creativity and innovation. With a B.S. in New Media Interactive Development from Rochester Institute of Technology, I am continuing to build upon a multidisciplinary skill set with a foundation in computing. My academic journey and industry experience have equipped me with the skills to research, conceptualize, design, and develop cutting-edge interactive experiences. I am particularly interested in creating immersive, technology-driven environments that captivate and engage audiences. Whether it's crafting an interactive exhibit, developing a game, or pioneering a new form of digital art, I am driven by the desire to excite people through pushing the boundaries of what's possible with technology. I am eager to explore opportunities in industries like interactive media, themed entertainment, and research & development, where I can contribute my skills and passion for innovation. My goal is to join a multidisciplinary team that values creativity and is enthusiastic about creating unforgettable experiences using emerging technologies.
• Assist in simultaneously managing ~15-20 projects across tradeshow exhibits and activations, with booth sizes up to 5,000 sq. ft. • Collaborate with C-Suite to coordinate cross-functional teams and external vendors, approving all deliverables (graphic production, fabrication, detail, AV/electrical, media development, freight, etc.) and providing onsite supervision nationwide. • Serve as a principal contact for major brand clients. • Conceptualize and monitor execution of creative activations tailored to client needs. Lead initiatives to integrate emerging technologies and innovative structures into client programs. • Oversee a client-facing, online inventory management portal for product, premiums, and portable booth properties. • Manage project budgets up to $1 million. Prepare estimates, statements of work, and invoices in partnership with finance. • Support the company’s social media presence by generating and curating content.
• Worked on a multidisciplinary senior capstone team of 11 students at Rochester Institute of Technology to deliver "Path Pursuit," an interactive activation prototype for The Strong National Museum of Play’s upcoming "Beyond the Buzzer: Game Shows in America" exhibit. • Led development of the game, server, and UI. Contributed to design of the user experience, levels, exhibit, and sound. • Leveraged interdisciplinary knowledge to ensure seamless integration across designers, developers, and hardware engineers throughout all phases of project execution. • Deployed the activation at ImagineRIT with live-update capability, engaging ~360 players and ~600 spectators of all ages. • Presented progress to stakeholders, won 2 awards, managed an external sponsorship, represented the project live on local news outlets, and generated thousands of impressions across websites and social media.
• Represented Rochester Institute of Technology as the sole ambassador for the New Media Interactive Development major. • Met prospective students and employers, guided tours, spoke on student panels, and organized school events. • Led an initiative to further develop the program, increase its visibility, and create multidisciplinary collaboration opportunities. • Assisted faculty and staff on the New Media Interactive Development Program Committee as its first and only student advisor.
• Led the development of an Apple Vision Pro application for interactive XR experiences of company facilities. As the principal contributor, handled research and ideation, design and UX studies, XR asset production, and visionOS development. Presented the application to senior leadership and acted as the company’s primary reference for Vision Pro technology. • Learned Swift, SwiftUI, RealityKit, and ARKit for iOS and visionOS development. Enhanced knowledge in simulation technologies, spatial video capturing technology, and 3D scanning applications. • Experimented with Microsoft VR platforms, using Unity to develop custom environments and interactive objects. Organized and led user demos within the VR environments. • Assisted in leading an interactive exhibit for an innovation lab, facilitating communication between designers, developers, and engineers to ensure seamless integration. Designed an aesthetic kiosk interface that illustrated the lab’s history. • Represented the company in confidential product discussions with other large tech companies.
• Established a project to be completed in partnership with Rochester Institute of Technology. • Oversaw 4 students and 2 faculty at RIT, sharing prior knowledge and monitoring progress as MITRE’s representative.
• Collaborated across departments on 5 project teams, taking on different roles and levels of leadership. • Developed 2 custom solutions that applied artificial intelligence to internal enterprise systems. Utilized Python, FastAPI, Microsoft Authentication Library, and Microsoft Graph API. • Completed an embedded security course taught by experts at a leading cybersecurity research and development center. • Experimented with Microsoft AI technology, Moveworks enterprise copilot, and immersive technologies.