Los Angeles, California, United States
• Issued Patent Holder: Invented and filed a patented technique utilizing audio segments for expression with Amazon. • Mobile Client Platform Bar Raiser: Reviewed and influenced architectural decisions across teams, serving as a technical design advisor for mobile initiatives. • Amazon Music Home Team: Built and deployed full-stack solutions on AWS and native iOS to improve customer engagement and music discovery. • Amazon Music Search Team: Developed iOS, Android, and React Native projects to enhance search functionality and improve the customer experience. • Leadership & Mentorship: Led projects involving interns and new graduate hires, coordinating multiple developers to successfully launch production features.
Developed and launched an iOS application that provides an innovative approach to recording videos with music and filters • Award Winning start up taking first place at the 59 Days of Code competition in Fresno, CA. • Worked with AVFoundation and Core Media to integrate video and external audio integration • Integrated Spotify’s SDK to provide a wide variety of music libraries • Implemented various social media API’s for sharing capabilities
Developed UI/UX components for the Glip messaging application • Made meaningful contributions to a code base with 100,000+ lines of code • Extensive work with UIKit and building custom views and animations • Fixed existing bugs and enhanced user experience and transitional designs
Lead a team to develop a web console for live IoT data • Built an interactive dashboard using React.js • Implemented bootstrap to constrain console within multiple web browsers • Worked with chart.js to display various data visualizations
Created an iOS game that tests a players reflexes, tapping speed, and handeye coordination in a fun and creative manner • Over 100K downloads and was ranked top 100 music gaming applications in the Apple app store for over a year • Worked with SpriteKit to deliver cutting edge gaming functionalities • Successfully made several sprite nodes and particle effects alter properties based on music frequency, bass and treble