Maxime PIQUOT

Senior Gameplay Engineer at Rare Ltd

Nottingham, England, United Kingdom

About

I am a french game developer from Montpellier, I currently live in Nottingham, UK. I always wanted to work in the video game industry. I am passionate about my job and love to be in a challenging position. I do my best to always deliver a well done work to make great games. I like trying new game ideas, I am interessted in domain I am not familiar with or very little so I can learn new things. I can easily manage difficult or under pressure situations. I am eager to meet new people, to share experience and to travel. Specialties: --Languages-- C/C++, C# --Engines-- Unity3D, Unreal Engine 4 --Revision Control-- Subversion, Perforce, GIT

Experience

  • Rare Ltd (7 yrs 7 mos)
    • Senior Gameplay Engineer
      Sep 2021 - Present · 4 yrs 11 mos

    • Gameplay Engineer
      Jan 2019 - Sep 2021 · 2 yrs 9 mos

      Sea of Thieves on XBox, PC with C++, UE4 - Items mesh memory management/improvement - Pets behaviour trees, AI perception, interactions - Hit registration improvement and optimisation

  • UI Developer at Ivory Tower
    Jan 2016 - Dec 2018 · 3 yrs

    The Crew 2 on PC, PS4, XBox One with C++, AS3 - Permission system maintenance - Low level engine maintenance - World map, event info, reward screen, minimap, group, 3D assets to 2D projection system and other UI interfaces

  • Unity Developper at dreamscope.fr
    May 2015 - Sep 2015 · 5 mos

    TBA Mobile RTS Game - Gameplay mecanics - Unit placement (manual and auto) - Menus

  • Unity Developer at G-OLD Production
    Sep 2014 - Mar 2015 · 7 mos

    Spirit Of War The Great War on Mac OSX, Windows, iPhone, iPad, Android in C# with Unity 3D (Sep-Mar 2014) - Movement/fight/turn-based systems, AI, menus, sounds - External tools with Unity (map editor, fight/pathfinding simulation)

  • UDK & Unity Developper at Genious Interactive
    Sep 2012 - Aug 2014 · 2 yrs

    MNT on Windows in C# with Unity3D (Jan-Aug 2014) - Dialogs system and tools, choices tree system, menus XTorp with UDK and Kinect in Unreal Script/C++/Ruby on Rails (Sep 2012 - Dec 2013) - Navigation/trade/fight/mission/XP, AI, gestures detection, menus, database Voracy Fish on Windows in C# with Unity3D/Kinect - Optimization & Debugging