San Francisco Bay Area
As a 3D Environment Artist with over 3 years of experience in the gaming and VR industries, I have had the privilege of contributing to AAA titles like *Call of Duty Warzone* and developing immersive VR environments for Meta's Quest headsets. My journey in environment art combines a deep passion for storytelling with a commitment to creating visually stunning, interactive worlds that captivate players. At *Highmoon Studios (Activision Blizzard)*, I played a pivotal role in designing the iconic Nakatomi Plaza map, enhancing the player experience for over 100 million users. At Meta, I led the development and optimization of 5 complex VR environments, working closely with multidisciplinary teams to deliver high-quality content under tight deadlines. My core expertise includes: - Designing and optimizing 3D assets for interactive gameplay. - Collaborating with art directors, designers, and technical teams to ensure seamless integration of assets. - Utilizing industry-standard tools like Unreal Engine, Maya, and Substance Suite to achieve exceptional quality. Whether it's crafting hyper-realistic environments or building stylized game worlds, my goal is to create spaces that inspire, immerse, and connect players. I'm excited to collaborate with teams that share a vision for pushing the boundaries of gaming and VR experiences.
Career Break: Skill Development & Startup Leadership During this time, I focused on enhancing my professional skills in 3D design and game development, while also leading a startup team to develop an innovative mobile app. Collaborating with colleagues, I played a key role in designing the app’s features, conducting market research, and overseeing the creation of a functional prototype. This period allowed me to grow both creatively and strategically, preparing me for new opportunities in the tech and gaming industries.
- Developed and optimized 5 immersive VR environments for Quest 2 and Quest Pro headsets, focusing on performance and visual quality. - Collaborated with art directors, concept artists, and technical teams to meet production goals and ensure seamless integration of assets. - Solved complex technical challenges under tight deadlines, delivering high-quality results that elevated user experiences.
- Created and polished in-game environments for Call of Duty Warzone seasonal updates. - Contributed to designing the iconic Nakatomi Plaza map, ensuring gameplay quality and visual appeal. - Worked closely with game designers to align environment design with gameplay mechanic.
- Designed logos, websites, and advertising campaigns for clients in various industries. - Collaborated with clients to create visually appealing and effective branding materials. - Tools: Adobe Illustrator, Photoshop, and Figma.