León Moctezuma

Console Developer @ Megagon Industries | Developing Interactive Experiences

Hamburg, Hamburg, Germany

About

I am a developer who loves to create immersive and engaging games for diverse audiences. I apply my expertise in game architecture, workflows and game design to deliver high-quality and captivating games. I am always curious and open to explore new ideas and technologies, and I enjoy working on challenging and complex problems that require creativity and resilience. I like to take risks and experiment with different approaches and solutions, and I value feedback and collaboration as essential tools for learning and improvement. My goal is to make games that are fun, accessible, and meaningful for players and that showcase the potential and beauty of the medium.

Experience

  • Console Developer at Megagon Industries
    May 2023 - Present · 3 yrs 2 mos

  • Sr. Game Developer at Gamebook Studio
    Jun 2022 - May 2023 · 1 yr

    Maintain MyLove a legacy project and do feature updates requested by the publisher. Develop key features for a prototype and the vertical slice for Atom Eve using Gamebook legacy technology.

  • Game Developer at Sunday
    Jan 2020 - Jun 2022 · 2 yrs 6 mos

    Earliest programmer to join the company. I worked mainly in hyper casual games taking part from ideation to gameplay prototypes and from marketability tests to MVPs. I was in charge of some research related to attribution, playable ads, tracking, monetization, and an early version of their publishing SDK.

  • Sr. Creative Engineer at Demodern — Digital Agency
    Jan 2018 - Dec 2019 · 2 yrs

    I worked on many different projects mainly as Unity3d developer for different projects going from VR, to Mobile and Web. I worked in early concepts, prototypes and ptiches for different clients like IKEA, Nike, DuMont, Edding, Beiersdorf and Jaguar.

  • Client Unity Developer at Goodgame Studios
    Oct 2015 - Dec 2017 · 2 yrs 3 mos

    I worked as client developer for two puzzler games and a strategic game. I developed different features for the mobile and web versions.