Hamburg, Hamburg, Germany
I am a developer who loves to create immersive and engaging games for diverse audiences. I apply my expertise in game architecture, workflows and game design to deliver high-quality and captivating games. I am always curious and open to explore new ideas and technologies, and I enjoy working on challenging and complex problems that require creativity and resilience. I like to take risks and experiment with different approaches and solutions, and I value feedback and collaboration as essential tools for learning and improvement. My goal is to make games that are fun, accessible, and meaningful for players and that showcase the potential and beauty of the medium.
Maintain MyLove a legacy project and do feature updates requested by the publisher. Develop key features for a prototype and the vertical slice for Atom Eve using Gamebook legacy technology.
Earliest programmer to join the company. I worked mainly in hyper casual games taking part from ideation to gameplay prototypes and from marketability tests to MVPs. I was in charge of some research related to attribution, playable ads, tracking, monetization, and an early version of their publishing SDK.
I worked on many different projects mainly as Unity3d developer for different projects going from VR, to Mobile and Web. I worked in early concepts, prototypes and ptiches for different clients like IKEA, Nike, DuMont, Edding, Beiersdorf and Jaguar.
I worked as client developer for two puzzler games and a strategic game. I developed different features for the mobile and web versions.