Greater Montreal Metropolitan Area
Professional Lighting Artist and Technical Director with 15 years experience across a range of popular franchises. I take pleasure in creating visually appealing imagery and assisting others in achieving the same through leadership, mentoring and/or tool creation. I have contributed to: "Avatar: The Last Airbender" (2024) s01 "Time Bandits" (2024) s01 "Foundation" (2021) s02 "Shang Chi and the Legend of the Ten Rings" (2021) [²] "Jungle Cruise" (2021) "Stranger Things" (2016) s03e07,e08, s04e07 "Avengers: Infinity War" (2018) [²,³] "Spectral" (2017) "The BFG" (2016) "The Jungle Book" (2016) [¹] "War of the Planet of the Apes" (2017) [²] "Dawn of the Planet of the Apes" (2014) [²] "Rise of the Planet of the Apes" (2011) [²,³] "The Hobbit: The Battle of Five Armies" (2014) "The Hobbit: The Desolation of Smaug" (2013) [²] "The Hobbit: An Unexpected Journey" (2012) incl. Extended Edition [²] "Prometheus" (2012) [²] "The Adventures of Tintin" (2011) "Avatar" (2009) [¹] Motion Graphics / Graphic Artist on multiple projects for TV / Commercials incl. "Diplomatic Immunity" (2009) [uncredited] "Off The Radar" (2008) 1: movie won Oscar for Best Visual Effects 2: movie nominated for Oscar for Best Visual Effects 3: my work appeared Empire magazine 4: my work appeared Cinefex magazine
incl. Avatar: The Last Airbender (2024) as Senior Foundation (2021) S02 as Lead The Duffer Brothers' Stranger Things s04e07 as Senior The Lord of the Rings: The Rings of Power s01e01-04 as Lead Destin Daniel Cretton's "Shang Chi and the Legend of the Ten Rings" (2021) as Senior Jaume Collet-Serra's "Jungle Cruise" (2021) as Lead
incl. The Duffer Brothers' Stranger Things s03e07-08 IT 2
Lead a team creating a VR/AR demo using Unreal Engine for SIGGRAPH Asia 2018 in Tokyo, Japan, taking second place. Full panorama video from Samsung 360 Round camera live-streamed into Unreal Engine, run through DreamFlux's MR360 toolkit for real-time light detection. These lights were then used as the basis for integration, illumination and environmental effects where users interacted with simulated fish for a well-received VR/AR experience.
incl. Joe Russo and Anthony Russo's "Avengers: Infinity War" (2018) Matt Reeves' "War for the Planet of the Apes" (2017) Nic Mathieu's "Spectral" (2016) Stephen Spielberg's "The BFG" (2016) Jon Favreau's "The Jungle Book" (2016) [Oscar - Best Visual Effects] Peter Jackson's "The Hobbit: The Battle of Five Armies" (2014) Matt Reeves' "Dawn of the Planet of the Apes" (2014) Peter Jackson's "The Hobbit: The Desolation of Smaug" (2013) Peter Jackson's "The Hobbit: An Unexpected Journey" (2012) incl. Extended Edition Ridley Scott's "Prometheus" (2012) Stephen Spielberg's "The Adventures of Tintin" (2011)
incl. Rupert Wyatt's "Rise of the Planet of the Apes" (2011) Initially writing tools in Python to help with on-set photography in Weta's pipeline and providing other support to the Production team, then lighting shots for the film. Credited as a Lighting Technical Director.
James Cameron's "Avatar" (2009) [Oscar - Best Visual Effects]. Responsibilities included lighting shots and creating effects animation for the film, lighting merchandising poses, rendering oversized publicity stills, and reference turntables for external vendors, and compiling / debugging scenes for handoff to Lighting TDs.