Denizli, Türkiye
Unity game developer focused on AI-driven interactive systems and scalable gameplay architecture. I build intelligent and modular gameplay mechanics while applying solid software engineering principles. Develop gameplay systems using Unity and C#, leveraging Object-Oriented Programming (OOP) and Design Patterns to produce clean, maintainable, and performant code. Interested in long-term system scalability and structured architecture. Experience designing and implementing: -AI systems (Finite State Machines, Decision Trees, Pathfinding, introductory GOAP) -Modular and data-driven gameplay mechanics -Unity systems (Scriptable Objects, Physics, UI Toolkit/UGUI) -Performance optimization through profiling and efficient C# scripting Additionally exploring Python and Machine Learning concepts to better understand intelligent agent behaviour and adaptive gameplay systems. Motivated by building technically robust and smarter game systems. Open to collaboration and technically challenging projects in game development and AI.
Repaired, formatted, and disassembled computers to improve device reliability and operational efficiency. Assisted in installing and removing camera systems and configuring tracking setups, ensuring accurate monitoring. Optimized installation procedures by identifying workflow bottlenecks and coordinating improvements with the team, resulting in approximately 30% faster setup times and reduced error rates.
Installed and configured computer software and network-connected camera systems to ensure stable field operations, improving setup reliability across client sites. Performed routine maintenance and technical troubleshooting to minimize system downtime, enhancing consistent monitoring performance. Collaborated with field technicians to follow structured workflows, streamlining installation processes and reducing errors, achieving a 20% decrease in setup mistakes and faster deployment times.