Misha Lepire

Senior Producer| Ex-Meta | Video Games, VR/AR, & Tech| Sound Design & Music

Seattle, Washington, United States

About

I am an award winning project manager, sound designer, and composer for video games and other forms of visual media. I have worked on over two dozen game and film related projects while actively promoting mentorship and diversity throughout my career. I managed and conducted the Seattle Video Game Orchestra and Choir (VGOC) and have produced games for Meta, Arcana Games, Dungeons and Dragons, and Compact. I also have experience in VR/AR development, tabletop RPG design, classical guitar and early music performance, Old Norse translation, and music education. www.mishalepire.com

Experience

  • Producer, Sound Designer, and Composer at Misha Lepire Freelance
    Sep 2014 - Present · 11 yrs 11 mos

    I create music and sound effects for indie games and films including award winning spatial sound design for the Hololens. I was the Production and Audio lead for Cartomancy, a collection of 22 games inspired by the tarot major arcana. I managed over 70 game developers from around the world. The main hub audio and the Devil card's game feature music and sound design by me as well.

  • Producer at Meta
    Sep 2024 - Mar 2025 · 7 mos

    Producer for VR and AR products, games, and applications including the Meta Quest 3 hardware and new user experience (NUX), Meta Quest 2 hardware and NUX, Meta Quest Pro hardware and NUX, Quest Home Environments including the Amazon Rings of Power Khazad-dûm environment, Horizon Workrooms, Horizon Words, Venues, Tiny Castles, First Hand Interaction SDK, World Beyond, Thrill of the Fight 2, Move Fast Interaction SDK, and First Steps Handtracking. - Monitor, track, and support multiple projects and initiatives, both internally and cross-functionally with Art, Engineering, Animation, VFX, and Design teams while assisting and advocating for the Creative Audio team - Manage and support all phases of audio design, production, implementation, deployment, and support ongoing quality control initiatives - Facilitate and support driving projects to completion, including team-wide system and process initiatives such as training and onboarding programs - Assisted in the construction and refinement of production pipeline and process - Establish and lead live recording sessions with Grammy award winning composers for Horizon Worlds seasonal events - Facilitate audio middleware development improvements and implementation practices

  • Caregiving at Career Break
    Aug 2023 - Mar 2024 · 8 mos

    Took care of family member who was recovering from surgery

  • Producer at That's No Moon
    Jun 2023 - Aug 2023 · 3 mos

    -Worked collaboratively with team leads to construct product roadmaps for strategic planning of project goals and major deliverables -Setup the audio team's JIRA pipeline from scratch and created a framework that other departments could template off -Helped lead improvements in sound design systems and workflow -Scheduled, planned, and executed foley, field, and VO recording sessions -Managed budget and staff resourcing plans -Assembled productivity data from the production tracking system

  • Audio Producer at Meta
    Dec 2021 - Jan 2023 · 1 yr 2 mos

    Audio Producer for VR and AR products, games, and applications including the Meta Quest 3 hardware and new user experience (NUX), Meta Quest 2 hardware and NUX, Meta Quest Pro hardware and NUX, Quest Home Environments including the Amazon Rings of Power Khazad-dûm environment, Horizon Workrooms, Facebook Horizon, Venues, Tiny Castles, First Hand Interaction SDK, World Beyond, Thrill of the Fight 2, Move Fast Interaction SDK, and First Steps Handtracking. My roles: •Monitor, track, and support multiple projects and initiatives, both internally and cross-functionally. •Manage and support all phases of audio design, production, implementation, deployment, and support ongoing quality control initiatives. •Facilitate and support driving projects to completion, including team-wide system and process initiatives such as training and onboarding programs. •Assist in construction and refinement of production pipeline and process.