Seattle, Washington, United States
I am an award winning project manager, sound designer, and composer for video games and other forms of visual media. I have worked on over two dozen game and film related projects while actively promoting mentorship and diversity throughout my career. I managed and conducted the Seattle Video Game Orchestra and Choir (VGOC) and have produced games for Meta, Arcana Games, Dungeons and Dragons, and Compact. I also have experience in VR/AR development, tabletop RPG design, classical guitar and early music performance, Old Norse translation, and music education. www.mishalepire.com
I create music and sound effects for indie games and films including award winning spatial sound design for the Hololens. I was the Production and Audio lead for Cartomancy, a collection of 22 games inspired by the tarot major arcana. I managed over 70 game developers from around the world. The main hub audio and the Devil card's game feature music and sound design by me as well.
Producer for VR and AR products, games, and applications including the Meta Quest 3 hardware and new user experience (NUX), Meta Quest 2 hardware and NUX, Meta Quest Pro hardware and NUX, Quest Home Environments including the Amazon Rings of Power Khazad-dûm environment, Horizon Workrooms, Horizon Words, Venues, Tiny Castles, First Hand Interaction SDK, World Beyond, Thrill of the Fight 2, Move Fast Interaction SDK, and First Steps Handtracking. - Monitor, track, and support multiple projects and initiatives, both internally and cross-functionally with Art, Engineering, Animation, VFX, and Design teams while assisting and advocating for the Creative Audio team - Manage and support all phases of audio design, production, implementation, deployment, and support ongoing quality control initiatives - Facilitate and support driving projects to completion, including team-wide system and process initiatives such as training and onboarding programs - Assisted in the construction and refinement of production pipeline and process - Establish and lead live recording sessions with Grammy award winning composers for Horizon Worlds seasonal events - Facilitate audio middleware development improvements and implementation practices
Took care of family member who was recovering from surgery
-Worked collaboratively with team leads to construct product roadmaps for strategic planning of project goals and major deliverables -Setup the audio team's JIRA pipeline from scratch and created a framework that other departments could template off -Helped lead improvements in sound design systems and workflow -Scheduled, planned, and executed foley, field, and VO recording sessions -Managed budget and staff resourcing plans -Assembled productivity data from the production tracking system
Audio Producer for VR and AR products, games, and applications including the Meta Quest 3 hardware and new user experience (NUX), Meta Quest 2 hardware and NUX, Meta Quest Pro hardware and NUX, Quest Home Environments including the Amazon Rings of Power Khazad-dûm environment, Horizon Workrooms, Facebook Horizon, Venues, Tiny Castles, First Hand Interaction SDK, World Beyond, Thrill of the Fight 2, Move Fast Interaction SDK, and First Steps Handtracking. My roles: •Monitor, track, and support multiple projects and initiatives, both internally and cross-functionally. •Manage and support all phases of audio design, production, implementation, deployment, and support ongoing quality control initiatives. •Facilitate and support driving projects to completion, including team-wide system and process initiatives such as training and onboarding programs. •Assist in construction and refinement of production pipeline and process.