Raleigh-Durham-Chapel Hill Area
Innovative business development and technology strategist specializing in real-time 3D visualization, simulation, and interactive experiences. I help businesses adopt game-engine solutions to enhance design, content creation, training, and customer engagement across real estate, defense, corporate and industrial sectors. Chief Technology Officer at PIX As CTO at PIX, I lead the ideation, design, development, and delivery of real-time 3D and VR solutions for the commercial real estate industry. Over the past 10+ years, I have helped accelerate sales and leasing, including multifamily developments achieving 95%+ pre-leasing and pre-sales rates. My focus is on creating immersive experiences that enhance decision-making and marketing strategies. Enterprise Training & Business Development Beyond PIX, I founded a business development and simulation-based training company. I have refined training platforms to enhance performance and efficiency in high-stakes industries. Key Strengths: ✔ Real-Time 3D Adoption – Pioneered game-engine solutions in architecture, defense, real estate, and digital twins. ✔ Strategic Sales & Growth – Led multi-million-dollar business development efforts, securing enterprise contracts. ✔ Visualization & Simulation Leadership – Spearheaded high-impact 3D projects, including the Westinghouse AP1000 Power Plant Digital Twin. ✔ Bridging Technology & Business – Key connector between technical teams and executives, ensuring seamless 3D solution implementation. Notable Achievements: • Expanded Lockheed Martin’s Simulation, Training, and Support Division into the civil nuclear market, securing contracts with GE-Hitachi. • Led a multi-company team awarded the top technical proposal for the Westinghouse AP1000 Power Plant Digital Twin, redefining integrated visualization standards. • Developed real-time 3D training solutions for military, corporate, and industrial clients, improving efficiency and reducing costs. • Served on Autodesk’s AEC Steering Committees, shaping the evolution of AutoCAD, 3D Studio Max, and Viz. • Created real-time interactive training environments for nuclear reactor operations, corporate simulation, and aviation training. Core Expertise: ✔ Enterprise Digital Transformation | Business Development & Growth Strategy | Real-Time 3D Adoption ✔ Interactive Media | XR (VR/AR/MR) | Digital Twins & Simulation-Based Training ✔ High-Impact Sales Presentations | Executive-Level Consulting | Industry Partnerships I am passionate about leveraging real-time 3D and game-engine technology to transform business workflows.
Direct ideation, design, development, and delivery of visualization and virtual reality experiences for the real estate market aimed at accelerating sales and leasing processes. • Oversaw ideation, development, and delivery of an interactive 3D virtual environment for a new student housing development, surpassing competition with a 93% lease rate within its first year. • Built high-performance team able to seamlessly translate complex technical concepts into user-friendly, revenue-generating virtual reality environments.
Lead business development, client relations, and simulation-based training development. Assemble and manage high-performance, highly specialized contract staff based on project needs. • Previously won contract with Electric Power Research Institute (EPRI) to create 3D and Virtual and Augmented Reality (VR/AR) training platform to accelerate content development 5-fold and enable future training application development to train 90% of the country’s nuclear maintenance workforce. • Previously refined existing training platform concept, technology, and capabilities to further enhance U.S. Army-validated solution originally developed in 2005 and applied it for use in the energy market.
Hired to build and lead new virtualization and simulation training division. Oversaw 12-member team and managed $1.5M budget. Partnered with executive leadership to align division strategy with overall business goals. • Led design, development, and production of multiple industry-first virtual training environments and capabilities for nuclear energy clients. • Introduced first-ever interactive virtual replica of a nuclear reactor integrated with its control room simulator to visualize dynamic data throughout the system (in real-time), successfully making the invisible visible for an industry-trade show audience. • Generated additional revenue streams with a $100K virtual training solution to replace $1M in-person training center. • Architected first-of-a-kind user experience for identifying and locating sources of radiation that integrated 5 distinct technologies, creating a marketable, cost-effective product line to increase workplace safety.
When 3Dsolve was acquired by Lockheed Martin, continued as manager of training solution design and development. Led 35 employees across 4 teams. Liaised with cross-functional teams across the globe and built partnerships throughout the organization. • Earned award for outstanding achievement within 3 months of hire for virtual combat ship and associated marketing videos used as the central demonstration at a large-scale international trade show. • Culled key data from thousands of pages of documentation to produce concise, effective report used as foundation for future proposals to the U.S. Navy regarding Total Ship Training for the Littoral Combat Ship. • Designed full training suite for C-130J aircraft to accompany 12+ $67M craft that enabled corporation to reduce training timeline and eliminate trained pilot backlog. • Won Helios Award from BP for cutting-edge technology for field safety simulation-based training application that improved workplace log-out/tag-out behaviors to potentially avoid costly accidents. • Crafted pastry-baking simulation for BP’s convenience stores that won CIO 100 process improvement award, increased consistency 60%, reduced product waste 60%, and decreased training time and cost 33% saving BP millions of dollars in just the first year. • Spearheaded Lockheed Martin’s entrance for simulation-based training in new market segment (civilian nuclear power industry).
Oversaw entire client life cycle from acquisition to project delivery for $3M company providing visualization, simulation, and training with game-based technology for the military and Fortune 500 companies. Led 25-member team. Guided end-to-end production including concept development, design, and ongoing support. • Conceptualized and led development of virtual training environment for nuclear submarine operators in only 6 months that laid foundation for the U.S. Navy’s training program. • Partnered with technology-based shooting practice company to reimagine U.S. Army’s Special Operations Command’s live fire training, delivering one of the command’s most effective training tools to date. • Created first-ever SCORM-compliant simulation training using rigorous instructional design theory for online delivery to be validated and approved for distribution by the U.S. Army. • Steered rapid project to deliver 22,000 software CDs with 6 hours of mission-critical secure interactive radio simulation training to the Middle East in 75 days—ensuring safe communication for thousands of soldiers in a combat zone.