Słubice, Lubuskie, Poland
Linux software & drivers programming. (C++/C).
Things i was responsible for: - Designing and implementing Streaming System(used to stream textures and LODs in meshes) - Implementing Animation System(with multiple animation blending) - Implementing post process effects in DirectX11 - Implementing Tessellation into engine - Implementing engine math with SSE(PC)/VMX(Xbox360)/ALTIVEC(Playstation3)/NEON(Android) - Implementing tile-based Lighting - Maintaining 3Ds Max exporter and assets converter. - Rewriting particle system to be "cache friendly". - Designing and implementing PS3 GPU memory defragmentable allocator. Rambo The Video Game - AAA Game (C++): - Improving performance by rewriting time-critical code - Profiling on PC/X360(PIX)/PS3(GPAD) - Various bug-fixes & memory leak detections