Michał Kulikowski

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Słubice, Lubuskie, Poland

About

Experience

  • Intel Corporation (10 yrs 9 mos)
    • Graphics Software Engineer
      Sep 2015 - Jul 2025 · 9 yrs 11 mos

    • Software Engineer
      Nov 2014 - Sep 2015 · 11 mos

      Linux software & drivers programming. (C++/C).

  • Graphics engine programmer at Teyon
    Jan 2013 - Oct 2014 · 1 yr 10 mos

    Things i was responsible for: - Designing and implementing Streaming System(used to stream textures and LODs in meshes) - Implementing Animation System(with multiple animation blending) - Implementing post process effects in DirectX11 - Implementing Tessellation into engine - Implementing engine math with SSE(PC)/VMX(Xbox360)/ALTIVEC(Playstation3)/NEON(Android) - Implementing tile-based Lighting - Maintaining 3Ds Max exporter and assets converter. - Rewriting particle system to be "cache friendly". - Designing and implementing PS3 GPU memory defragmentable allocator. Rambo The Video Game - AAA Game (C++): - Improving performance by rewriting time-critical code - Profiling on PC/X360(PIX)/PS3(GPAD) - Various bug-fixes & memory leak detections