Washington DC-Baltimore Area
Hey there. I’m a writer in the video game industry. I'm a veteran storyteller with a decade of experience, a character-focused approach to interactive narratives, and an enthusiastic approach to collaboration.
- Editor and narrative developer for a longform horror podcast. - Edits and develops submitted anthology scripts for freeform horror radioplay stories. - Writer, character and storyline developer for "frame story" IP that surrounds episode-by-episode anthology stories. - Collaborates with producers and casting director to ensure quality of end-to-end experience across multiple content types.
- Wrote extensive prose and worldbuilding documentation to take basic concepts for an in-development IP and expand them to support game development. - Wrote dialogue and collaborated with stakeholders to create a cast of characters and find their unique voices. - Provided narrative support and guidance for other disciplines in making core design choices to support and expand an in-development IP. - Acted as an area expert in collaboration with other disciplines to develop VO pipelines and best practices for recording VO.
• Wrote dialogue and prose narrative for AAA science-fiction franchise, live game support. • Wrote dialogue, prose and contributed world-building for in-development incubator project, genre fiction. • Wrote dialogue, and prose, contributed to world-building, edited and organized content for massive deliverable for in-development incubator project, genre fiction.
• Wrote mission dialogue for an original AAA franchise with tight constraints on historical accuracy, tone, and theme. • Strove to incorporate strong narrative themes into open-world mission structures while maintaining character voice, tone, and theme. • Collaborated with external consultants to ensure historical authenticity of narrative beats. • Worked closely with design partners to ideate and execute on engaging stealth and combat encounters with grounded narrative context.