Belfast, Northern Ireland, United Kingdom
Hi, I’m Michael - a 3D Character Artist with 9+ years in game development. I’ve worked on titles like Silent Hill: Ascension at Airship, as well as other cool projects at Playground Games and Sumo Digital. I specialize in creating game-ready characters using Marvelous Designer, ZBrush, Maya, Substance, and Unreal. I am quite technical in my approach and have a passion for gritty, realistic, semi-stylized art styles. I'm currently exploring Reallusion's Character Creator and iClone in my spare time.
Title: Supermarket Shriek (Xbox, PlayStation, PC) Resumed responsibilities as before: - Unity 3D Level dressing - Unity ProBuilder and Pro Grid implementation - 3ds Max Prop modelling - Texturing/Material Creation in Substance Designer - Level Optimisation - Game testing - & More