Michael McDonald

Senior 3D Character Artist @ Airship | Technical Character Artist | Materials, Shaders, Substance & Unreal Engine

Belfast, Northern Ireland, United Kingdom

About

Hi, I’m Michael - a 3D Character Artist with 9+ years in game development. I’ve worked on titles like Silent Hill: Ascension at Airship, as well as other cool projects at Playground Games and Sumo Digital. I specialize in creating game-ready characters using Marvelous Designer, ZBrush, Maya, Substance, and Unreal. I am quite technical in my approach and have a passion for gritty, realistic, semi-stylized art styles. I'm currently exploring Reallusion's Character Creator and iClone in my spare time.

Experience

  • Senior Character Artist at Airship
    Sep 2024 - Present · 1 yr 11 mos

  • Lead Artist at BillyGoat Entertainment
    May 2023 - Aug 2024 · 1 yr 4 mos

  • Senior Character Artist at Airship
    Aug 2022 - May 2023 · 10 mos

  • Sumo Digital Ltd (3 yrs 8 mos)
    • Character Artist
      Mar 2021 - Aug 2022 · 1 yr 6 mos

    • 3D Artist
      May 2020 - Mar 2021 · 11 mos

    • Junior Artist
      Jan 2019 - May 2020 · 1 yr 5 mos

  • 3D Artist at BillyGoat Entertainment
    May 2018 - Aug 2018 · 4 mos

    Title: Supermarket Shriek (Xbox, PlayStation, PC) Resumed responsibilities as before: - Unity 3D Level dressing - Unity ProBuilder and Pro Grid implementation - 3ds Max Prop modelling - Texturing/Material Creation in Substance Designer - Level Optimisation - Game testing - & More