Canada
Let's work together! Having started in modding and testing, followed by animation, modelling, and then hybrid opportunities after pursuing gameplay, and pipeline & Ai/ML programming - Michael has 11 years of experience and has supported a vast amount of AAA and indie studios. He has worked as an individual employee, contractor, and in recent years, as a partner through tech and design agencies and internally - especially toward game and animation education & mentoring. Michael started his career through outreach, and school career programs, which led to coop opportunities and internships, followed by transitioning into balancing testing with gradually increasing opportunities for gameplay, animation, and Ai/ML development. Since then he has worked with several of the largest companies in AAA development, directly, and indirectly through third party outsourcing, through connections and agencies & talent pools. Over the years, Michael pushed himself to go beyond solely focusing on animation by learning to code for plugin development, gameplay, and pipelines. For the past 9+ years in particular, he has worked primarily as a Technical Artist and animator offering through development and continuted consulting & new educational ventures, to a variety of organizations, across many media genres. His biggest achievements have been working on his favorite franchises in gaming and aiding in developing multimedia pipelines. Beyond working with studios, Michael has released 4 books on Amazon and other retailers which cover Unreal Engine, game design, narrative design, conceptualization, and coding for a variety of fields beyond only entertainment. He is passionate about practically every area of 3D and 2D design and development, and enjoys mentoring others, which has been a necessary endeavour since the beginning. He always tackled several areas, and passed on advice, and connections - especially relating to the benefits of using modding and testing to gain experience, connections, and keeping oneself busy while job hunting, and exploring areas you're most comfortable with to avoid trying to be strong at everything, too early on. His goal is to expand his business, Grinberg Games Inc/GGI beyond gaming and animation while applying his experience in simulation and programming to other areas, such as robotics and Virtual Production. In-between contracts, he has been focused on proprietary application development, assembling an animated series with the goal of turning it into a game in the near future, and teaching & mentoring.
My company where I develop and outsource multi media software for games, general software development, animation, and create educational material, such as books covering Unreal Engine, game development, art, animation, scripting, and general technology. I also outsource QA, consulting, design, and educational and tutoring services to studios, schools, and any individual creators that reach out. I have offered my services both as my own entity while on contracts and as an individual for development, collaboration with studios and agencies, and allowing my books to be available for education and as a resource when I am asked to speak to students. I have spoken with and held sessions for grouped and individual students from universities in the UK, US, and Canada.
Tech art & animation, software and tool development directly on Fortnite and for Unreal and UGC for UEFN. Also through partners such as Agora, CG Pro, and Vertex School. Additionally; created resources as an instructor partner and through my business, Grinberg Games Inc, as a training center partner.