Michael D.

Engineering Manager AI Infrastructure & Performance

United States

About

I’ve spent my career working on AI infrastructure, performance optimization, and GPU technologies, most recently at Meta and earlier at Intel. My focus has always been on making systems run more efficiently, reliably, and at scale What I’ve learned over the years is that it’s not just about solving technical problems it’s about creating solutions that really last and make a difference

Experience

  • Engineering Manager at Meta
    Jan 2021 - Present · 5 yrs 6 mos

    Responsible for improving the efficiency of AI infrastructure and the reliability of account access system

  • Performance Engineer at Facebook
    Mar 2019 - Jan 2021 · 1 yr 11 mos

    Optimize the training efficiency and performance of advertising machine learning models, and develop performance modeling and capacity planning tools to improve data center computing utilization

  • Intel Corporation (14 yrs 6 mos)
    • Staff Deep Learning Engineer
      Aug 2017 - Feb 2019 · 1 yr 7 mos

      Optimize and integrate with frameworks to improve the performance of frameworks such as MXNet on Intel hardware

    • Staff Engineer
      Feb 2013 - Aug 2017 · 4 yrs 7 mos

      Explore early machine learning model acceleration methods. Mainly responsible for performance analysis and optimization tool development

    • Senior Software Engineer
      Mar 2008 - Feb 2013 · 5 yrs

      Promote the application of ray tracing in the graphics industry

  • Software Engineer at Electronic Arts (EA)
    Jun 2002 - Aug 2004 · 2 yrs 3 mos

    Responsible for real time rendering and physical simulation functions. Write and optimize shaders to improve operating efficiency