Anton Rybakov

Founder | GTVUK | XP: 20+

United Kingdom

About

Entrepreneur and innovator with 20+ years of experience in game development, creative leadership, and genre-defining production, with a strong background in business development, corporate strategy, and high-value deal-making. Founder and CEO of multiple startups with total revenues exceeding $50M Author of a globally recognized puzzle franchise with over 300 million players, launched on 100+ major gaming platforms, and consistently ranked among the Top 10 Paid Puzzle Games on iOS US for over a decade. The broader portfolio includes 50+ original titles, 850+ third-party games, and global distribution across 1,500+ channels. Current focus is on AI-assisted content pipelines and procedural generation systems to enhance production scalability, deepen player engagement, and support creative innovation and long-term IP planning. Entrepreneuship・Business Development・Management・Monetization・Networking

Experience

  • JoyBits (16 yrs)
    • Founder | Visionary Creative Lead
      Jul 2010 - Present · 16 yrs

    • Apple Arcade Breakthrough & AI-Driven Innovation
      Jan 2020 - Present · 6 yrs 6 mos

      A flagship retro puzzle title was featured in Apple Arcade’s curated lineup in 2021, following a major gameplay overhaul that increased player completion rates from 1–2% to over 15% through deeper, more reactive systems. JoyBits began evolving its gameplay systems toward greater scalability, deeper interaction, and long-term support across hybrid-casual formats.

    • Franchise Expansion & Monetization Shift
      Jan 2014 - Dec 2019 · 6 yrs

      The studio’s flagship puzzle IP became one of the most widely ported mobile franchises globally, reaching over 300 million downloads and maintaining strong chart performance. During this period, JoyBits deepened player engagement through hybrid monetization strategies, live-ops experimentation, and strategic third-party licensing.

  • Co-Founder | Executive Producer | CBDO at lvlUP Interactive
    Jan 2008 - Jul 2010 · 2 yrs 7 mos

    • Focused on the next wave of mobile content evolution, expanding from J2ME into early iOS, Symbian, and Windows Mobile development • Led the transition from Java to touch-based game mechanics, experimenting with stylus- and gesture-driven gameplay for emerging platforms • Produced white-label mobile games for retail and telecom clients, including Eldorado, Euroset, and Beeline, blending casual mechanics with promotional content • Built a lean in-house engine for cross-platform deployment, reducing production time and enabling concurrent multi-platform releases • Grew the studio’s portfolio to 25+ titles across feature phones and early smartphones, while maintaining partnerships with international aggregators and storefronts

  • Founder | CEO at SPN Games (subsidiary of SPN Publishing)
    Sep 2003 - Dec 2007 · 4 yrs 4 mos

    • Assembled one of the first commercial teams in Eastern Europe / CIS focused on developing Java (J2ME) games and apps for early mobile phones (Nokia, Siemens, Motorola, etc.), targeting over 3,000 device models in a fragmented market • Established exclusive content partnerships with major Russian aggregators including SPL Digital, i-Free, Infon, Temafon, and more than 30 regional content providers • Initiated cross-industry collaborations, creating branded games for companies such as Samsung Russia, FC Zenit, Svyaznoy Zagruzka, and Dixi • Signed international distribution deals for J2ME games with mobile storefronts operated by AT&T, Vodafone, and others, becoming one of the few Russian studios to access global operator networks • Partnered with leading Russian PC publishers (Nival, Akella, Buka, Alawar) to adapt classic hits for mobile - several of these ports received industry recognition for technical excellence and creative adaptation