Lake Forest, California, United States
Passionate about culture, talent, brand, marketing, communications, experience, leadership and revenue. Comfortable & productive with remote/hybrid work~ I’ve worked & led remote teams for 15+ years Data driven; I’ve held a multi-million dollar quota, lead a team with a 30M quota. Moving from sales/consulting to Talent Attraction: Employer Branding, Talent Marketing and Employee Communications, my quota has been replaced by experience, awareness & engagement. When I'm not working, I love to kayak, play poker, garden, and spend as much time at and in the ocean as I can.
HoYoverse is an entertainment company committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content. Extraordinary Starts With You! Employer Branding * Talent Marketing * Internal Communications * Employee Experience * Culture
I led the Center of Excellence (COE) for Talent Marketing & Employer Branding for Activision Blizzard, Activision Publishing, Blizzard & King.
I joined LinkedIn in 2011. I was part of a team that first established, then grew our Talent Brand media business. This tiny team put our heads down and got to work. We grew from 3 to 150+ people globally. Through blood, sweat, tears and a hell of a lot of fun, we grew our revenue exponentially and successfully solidified LinkedIn as a primary destination to amplify a companies Talent Brand. I led a team of highly skilled Solutions Consultants. We partnered with the worlds top companies to educate, collaborate and create talent attraction strategies that solve business challenges. Talent Brand Media Growth: 2011 138% yoy * 2012 75% yoy * 2013 71% yoy * 2014 43% yoy * 2015 33% yoy Quota Attainment: 2014, 107% * 2015 118% * 2016 102%
LinkedIn's founder Reid Hoffman "...if Web 1.0 involved “go search, get data” and some limited interactivity; and if Web 2.0 involves “real identities” and “real relationships”, then Web 3.0 will be “real identities generating massive amounts of data.”