Strasbourg, Grand Est, France
Full-time self-taught developer on Unreal Engine 5.4 -> Blueprint and C++ -> Dedicated Server authority -> Replication -> Complex PvP interactions -> Player login with html OAuth and account creation -> Matchmaking -> Persistent data through Database -> Collisions management (Dynamic fog of war, relevancy toggle, overlaps) -> Inventory Widget (drag and drop, item equipped server side) -> In-game chat and players interactions -> Gacha system and drop rates -> Materials (post process, stencils, dithered opacity) -> Gameplay sounds management (based on player distance and relevancy)
Hard skills : - Consolidation & Reporting preparation - Annual Budget process (and continuous Forecast) - Analysis on deviations (P&L, margins, waterfalls...) - Creation / Maintenance of templates & procedures - Excel*** / SAP BO** / PowerPoint** / SharePoint*/ Word* Soft skills : - Conscientiousness - Adaptability - Rigor when it comes to figures and grammar - Communication