Seattle, Washington, United States
I’m a Product Manager and Certified Scrum Master with many years of experience leading cross-functional teams to deliver software and devices. My background spans production, art and design management, and data strategy across different industries. My experience bridging engineering, design, and publishing has given me a unique ability to translate technical complexity into clear strategies that drive engagement, quality, and commercial success. I’m passionate about building collaborative, high-performing teams that create meaningful experiences —whether in entertainment, simulation, or emerging AI-powered platforms.
Streamlining the development of surgical simulation software.
Reviewing, evaluating, and tracking external vendors. Implementing and refining art production and accountability.
Server tech, platform, BI, publishing, global deployment... making it all come together without tears.
3D modelling, shading, and technical set-up for hundreds of assets for Halo 5 extensions (Forge). Design documentation for game scripts.