Burbank, California, United States
I have 25 years of working professionally in commercial sculpture. I work in clay, and digitally in ZBrush. I've worked with Mattel, Sideshow Studios, Anovos, and four years at Gentle Giant Studios & 7years at Enesco. Specialties Fine wax sculpture, capturing likeness, action figure articulation, and hard surface modeling. I have the ability to sculpt with anatomical accuracy as well as capture any style in the project's design. This goes for both realistic pieces and highly stylized ones. contact me at: [email protected] Thanks for looking!
I work with various clients to render their designs into a 3D sculpture prototype for mass production in the toy/collectable industry to meet their standard of quality for licensed products. My specialty is to bring a sculpture to look accurate to the client's design for license approval, and I offer a quick turn around to meet difficult deadlines, all at a competitive price! My clients include Mattel, 3DS/Gentle Giant Studios, the Disney Store, Anovos, Sideshow Collectables, and visual effects directors in the film industry. I am currently working in traditional mediums, such as wax, clay and plastics. Articulation, segmentation for factory production. I have portraiture experience as well as working with scan material from TV and film actors. Licensed material I have sculpted include: Star Wars, Indiana Jones, Harry Potter, Pirates of the Caribbean, Marvel, The Lion Witch and the Wardrobe, the Incredibles, Disney characters, etc.
My responsibilities included sculpting pieces with strict deadlines without compromising on quality. This included a variety of creative means to fabricate and finish various sculpts and to complete many challenging problems. The pieces had to meed the approval of the license approval with the highest standards.