United Kingdom
Core engine development on Dunia and Snowdrop Procedural generation using GPGPU/Compute Watchdogs: Legion and some un-announced titles
Core technology development on XBox 1, PS4, and PC. - Designer and owner of all memory systems (runtime + tools) in Red Engine. - Wrote custom allocators for CPU and GPU memory. - Assisted in porting all core systems of Red Engine to x64, PS4 and XB1. - Assisted in the streaming system design and implementation for Witcher 3. - CPU-side optimisation across the engine. 1 Released Title - The Witcher 3: Wild Hunt
Indie programming shenanigans. - Ported an iOS game to Android using Marmalade (C++). - Tools development using C# / Winforms. 1 Released Title - Hunters Episode One (Android)
Rendering Programmer on the new consoles team.