Matt Hoyle

Videogame engine / tech programmer

United Kingdom

About

Experience

  • Senior Engine Programmer at Epic Games
    Jun 2025 - Present · 1 yr 1 mo

  • Engine Programmer at Ubisoft Toronto
    Jul 2016 - Oct 2024 · 8 yrs 4 mos

    Core engine development on Dunia and Snowdrop Procedural generation using GPGPU/Compute Watchdogs: Legion and some un-announced titles

  • Senior Engine Programmer at CD Projekt Red
    Feb 2013 - Jul 2015 · 2 yrs 6 mos

    Core technology development on XBox 1, PS4, and PC. - Designer and owner of all memory systems (runtime + tools) in Red Engine. - Wrote custom allocators for CPU and GPU memory. - Assisted in porting all core systems of Red Engine to x64, PS4 and XB1. - Assisted in the streaming system design and implementation for Witcher 3. - CPU-side optimisation across the engine. 1 Released Title - The Witcher 3: Wild Hunt

  • Programmer at Rodeo Games
    Dec 2011 - Dec 2012 · 1 yr 1 mo

    Indie programming shenanigans. - Ported an iOS game to Android using Marmalade (C++). - Tools development using C# / Winforms. 1 Released Title - Hunters Episode One (Android)

  • Software Engineer at Criterion Games
    Sep 2011 - Nov 2011 · 3 mos

    Rendering Programmer on the new consoles team.