Mathias Frøhlich

Principal Software Engineer, Team Lead at CSIS Security Group

Denmark

About

https://mathiasfrohlich.com https://github.com/mathiasfrohlich

Experience

  • CSIS Security Group A/S (Full-time · 3 yrs 5 mos)
    • Principal Software Engineer, Team Lead
      Jan 2026 - Present · 6 mos

    • Senior Software Developer
      Feb 2023 - Mar 2026 · 3 yrs 2 mos

  • dentsu denmark (5 yrs 6 mos)
    • Senior Software Developer
      Sep 2022 - Feb 2023 · 6 mos

      Work: Spearheading the adoption of declarative deployment methods allowing documentation and peer-review of cloud infrastructure. Full stack development and maintenance of high business impact software solutions. Architecting solutions built on terabytes of raw cookie data (big data). Building and teaching practice of scalable software in the cloud using Kubernetes and Docker.

    • Software Developer, DDS Research and Development
      Sep 2017 - Aug 2022 · 5 yrs

      Work: Architecting and running data scientist models on raw cookie data (big data). Building and deploying scalable software in the cloud using Kubernetes and Docker. Data engineering and maintaining the data lake. Planning, building and testing integrated solutions based on data.

  • Software Development Engineer at Danske Bank
    Jul 2017 - Aug 2017 · 2 mos

    Work: Building corporate data flow endpoints in PL/1. Working with scrum project management. Department: Danske Bank - Group IT Credit and Risk Solutions Credit Application and Collateral

  • dentsu denmark (Københavnsområdet, Danmark)
    • Software Developer, Amplifi Data Lab
      Jul 2016 - Jun 2017 · 1 yr

      Work: Building the data lake of multiple error resistance microservices (ETL’s). Creating vast API’s to be the backend of big data projects. Supplying data to BI Dashboard.

    • Data Trainee, Amplifi
      Jun 2015 - Jun 2016 · 1 yr 1 mo

  • Unity 3D Prototype Game Developer for EduMode.com at EduMode
    Aug 2014 - Aug 2015 · 1 yr 1 mo

    Work: Building First Person Shooter mechanics from the ground. Setting up to client and host for the game to be multiplayer. Creating an educational incentive game element.