Matea Friend

Freelance New Media Artist open to Opportunities

Brooklyn, New York, United States

About

New media artist with a strong track record in leading the ideation, development, and execution of impactful design solutions for diverse interdisciplinary projects within physical environments. Profi cient in using CG tools such as Houdini, Redshift, and Touchdesigner to create cutting-edge immersive experiences. Experienced as a technical design lead, lead fabricator, and generative artist, with a progressive point of view on design excellence. Adept at collaborating with clients and technical leaders to support creative vision and direct design teams towards innovative visual experiences. Thrives in high-functioning, fast-paced work environments, bringing expertise in motion, graphic design, and software development

Experience

  • Freelance Media Artist at Matea Friend Consulting
    Jan 2023 - Present · 3 yrs 6 mos

  • Content Creation and Media Artist at BALENCIAGA RUNWAY 2024 - MADONNA CELEBRATION TOUR 2023 - TRAVIS SCOTT UTOPIA TOUR 2023
    Jun 2023 - Dec 2023 · 7 mos

    • Created visually stunning CG environments, animations, and simulations for the Madonna Celebration Tour • Worked closely with the Visual Director and Creative Director to develop and implement innovative visual concept • Provided creative input and ideation, contributing to the overall visual direction of the tour • Collaborated with the production team to ensure seamless integration of visual elements into the live performance, enhancing the audience's experience

  • Experience Designer at 032C x JUVENTUS
    Feb 2023 - Jun 2023 · 5 mos

    • Managed the project from concept to production and installation, ensuring a strong design direction and collaboration across multidisciplinary teams • Responsible for the production of 3D mockups, overseeing the creation of detailed renderings and visualizations that accurately represented the final design of the popup space

  • Technical Lead at Savage X Fenty
    Jan 2023 - Jun 2023 · 6 mos

    • Leveraged XR stage technology to create immersive and visually stunning animations • Utilized 3D animation software to design and animate custom visuals, ensuring they aligned with the creative direction and narrative of each production • Worked closely with directors and producers to refine animations based on feedback, ensuring they effectively communicated the desired mood and atmosphere

  • Technical Design Lead at ENRIQUE AGUDO | IE UNIVERSITY
    Jun 2022 - Aug 2022 · 3 mos

    • Established generative pipeline for permanent public art installation • Configured hardware for permanent installation • Technical R&D for programming and visual language • Programmed a custom software to change environments based on incoming data