Elexalde, Basque Country, Spain
Hello! I'm a Character artist and Concept Artist specialized in games. Summary: - Experienced Character artist and concept artist with a strong aptitude for teamwork. - Proficient in effectively receiving and implementing feedback with high adaptability. - Possess problem-solving abilities derived from a comprehensive understanding of the entire art pipeline and its associated tools. Long Version: Throughout my professional journey, I have engaged in Concept Art, Illustration, Marketing Art, 3D Modeling, 3D Sculpting, Texture Art, and Hard Surface Design within the game industry. Previously. I had a professional life as a Packaging Graphic Designer, contributing to product development and working in dynamic teams. Now I work in Neverwinter Online (Cryptic studios) as 3D Character Artist. A super fun project with a lot of possibilities. In my past roles within the gaming industry, I earned a promotion to Lead Texture Artist for the Outland Odyssey game, a released ARPG game. Leveraging my knowledge of pipelines and tools, I successfully done the entire art pipeline by myself for some assets. I led a team in updating old textures, ensuring coherence with existing assets. I enhanced efficiency by producing new textures and expediting the process by 70%, utilizing smart materials and thorough preparations in the base 3D models and their maps. Always keep in mind that the assets will be very small in the game but they will be used also for marketing art. Before this role, I started as a concept artist, contributing to the creation and design of characters, weapons, and armor for the OO game. Two of my swords were realized in real life for a live-action trailer, where the 2D design seamlessly translated. I optimized asset creation by 50% using a 3D base in Blender and facilitated early tests in Unity. The tools in my arsenal include Blender, Zbrush, Plasticity, Substance Painter, Substance Designer, Substance Sampler, Unreal Engine, Unity, Photoshop, Illustrator, InDesign, Premiere, After Effects, DaVinci Resolve, Embergen, Gaea and World Machine. In my freelance journey, I created illustrations for tabletop games, designed over 14 books and e-book covers, taught Illustrator and Photoshop at my alma mater, and produced 3D renders for wine products. I've developed a diverse skill set and utilized a wide range of software. Giving me with a substantial toolkit for problem-solving and work efficiency. Portfolio: https://www.artstation.com/martingrasso Instagram: https://www.instagram.com/martin_grasso_Art Email: [email protected]
-Produced new characters for upcoming modules. -Accelerated character creation through kitbashing of existing in-game elements. -Led the update of old assets to adapt them to new races in the game. -Explored the implementation of new tools and elements. -Created new textures tools, and materials for the game.
-Produced new characters for upcoming modules. -Accelerated character creation through kitbashing of existing in-game elements. -Led the update of old assets to adapt them to new races in the game. -Explored the implementation of new tools and elements. -Created new textures tools, and materials for the game.
-Taught Advanced Techniques: Guided students in environment design, character development, and digital painting. -Developed Critical Thinking: Encouraged problem-solving and artistic decision-making in concept design. -Provided Constructive Feedback: Evaluated student work with detailed critiques and technical guidance. -Demonstrated Industry Tools: Trained students in professional software and workflows used in video games and film. -Supported Artistic Growth: Helped students refine their portfolios and prepare for careers in the industry.
- Illustrated and designed graphics for tabletop fantasy games. - Produced 3D wine product renders for YG Design. - Succeeded in creating more than 12 book covers for published books. - Taught Illustrator and Photoshop in the Graphic design grade, University of Mendoza. - Designed E-commerce and Social media for several clients. - Created logos and illustrations for print on demand merchandising.
-Led the update of old textures and supervised texture team coherence. -Established the texture style for more than 200 assets. Characters, Creatures, weapons, armor, and props. -Produced new texture concepts speeding the process. -Accelerated the texture stage time by 70% by using and creating smart materials and masks. -Optimized UV and textures for mobile. -Trained new team members on software and workflows.
-Conceptualized characters, weapons, and armor for an RPG game. -Created concepts and production blueprints for real-life weapons shown in a live-action trailer. -Optimized asset creation by 50%, creating concepts in 3D. -Facilitated early tests in the engine by concepting in 3D with placeholder textures. -Streamlined asset creation by doing concepts, modeling, and texturing.