Martin Hansen

Senior Software developer as Sky Labs Aalborg

North Denmark Region, Denmark

About

I have over 20 years of experience in software development, and I hold a Google Cloud Professional Cloud Architect and ISEB Certified foundation software tester certifications, demonstrating my skills and knowledge in cloud computing and software development and testing. Currently mainly working with backend and database code I have a broad software developer knowledge including graphics rendering, multi-threading and optimizations. Many years of experience working with embedded systems and creating platform code. Experienced in writing technical documents and guides. Worked with agile development methods like Scrum. I'm used to work in agile teams with Trello boards and Atlassian Confluence. Using CI/CD tools like Gitlab and using Docker containers and Kubernetes both for development, testing and deployment. Languages includes C/C++/C#, Java, Python, HLSL and various assembler languages including x86, ARM7+9, 680x0 and 6502. Worked on multiple platforms such as Windows, Linux, Symbian and Android and worked with several APIs including COM, .NET, OpenGL and Direct3D. ISEB Certified foundation software tester. Certified Google Professional Cloud Developer Specialties: Backend code, Feature analysis, System architecture, Agile development, 2D/3D rendering, optimization, platform code, embedded systems, software life cyclus, change impact analysis, code dependency control/management and writing technical documents & guides.

Experience

  • Senior Software Engineer at Sky Labs Aalborg
    Jan 2026 - Present · 6 mos

  • Software developer at CEGO
    Dec 2024 - Dec 2025 · 1 yr 1 mo

    Working on REST API services based on Laravel, Docker and Gitlab CI/CD. Currently a part of the Promotions team which is responsible promoting our platform eg. by giving various bonuses to players.

  • System Engineer at MapsPeople A/S
    Nov 2014 - Nov 2024 · 10 yrs 1 mo

    Designed and implemented large parts if the backend for handling our internal CMS and customer facing REST APIs for indoor maps • Designed and implemented several key algorithms for creating and navigating complex graphs for indoor navigation • Creating and maintaining software for rasterizing maps for Denmark (Rigspolitiet/Beredskabs kort) using a cluster of inhouse machines running on Ubuntu. • Helped hosting our services both inhouse and the Google Cloud Platform using tools like Docker and Kubernetes • Created several integration for iOS and Android for various customers • Designed and implemented a Flutter integration for iOS

  • Senior Software Engineer at MH Data service
    Jun 2014 - Jul 2015 · 1 yr 2 mos

    Working as a IT consulent for Egmont A/S where I have several responsibilities including - Updating and maintaining several IOS and Android applications - Maintenance of MS SQL databases and web services. - Creating (.NET) tools various tools for datamining and maintenance of Egmonts mobile applications.

  • Lead game programmer at Progressive Media
    Oct 2009 - May 2014 · 4 yrs 8 mos

    Designed (code wise) and implemented several games for Nintendo DS, iOS, Android and Web using our in-house Rocketfuel engine. Worked with several 3rd party game distributers and customers such as Egmont, Electronic art and Disney. Coordinated with many other teams eg. producers, game designers, graphic artists, voice actors etc. Designed/implemented the Pixeline Stjernehotel title for iOS, Android and Web and was responsible for the entire game: Frontend, backend and even hosting and maintaining of the the SQL database on a Linux distrubution