Redmond, Washington, United States
Results-driven software engineering leader. More than 30 years of shipped software development experience, with 20+ years of leadership experience as a technical lead, Director of Technology, Vice President, and CTO. Including games, tools, applications, full web stack, drivers, and operating systems. Successful at building, leading, and managing teams with budgetary responsibility. Skilled at establishing operational excellence across disciplines and organizations in diverse environments, translating conceptual, business, and product goals into specific strategies and execution.
AI systems architecture, performance analysis, research and development, competitive IHV and API analysis, tools UI/ UX and development.
Developing software and hardware for entertainment, games, AI, graphics, and GPUs
VR/ AR/ etc engineering
• Graphics Performance Analyzer: DirectX Raytracing (DXR) and heap memory support • Developed memory visualizer proof of concept based on Microsoft ETW • Leads partner enabling and internal team expert for Microsoft DirectStorage • Responsible for DirectX/ Direct3D sample productization
• GPU Architecture Research & Design • Lead HPC & ML Datacenter Performance Analysis • Lead GPU Performance Tools