Austria
Software development for Snapdragon Spaces: - OpenXR extension specification/implementation - OpenXR app development (C++, OpenGL ES, Vulkan) - OpenXR runtime layer maintenance
- development of a CRM system (PHP, Javascript, Dojo framework) - development of a file manager for accounting (Typescript, Electron) - development of utility programs in C++ and C# (WPF)
Software development for Ericsson's SmartEdge and SSR router platforms: - Feature development and maintenance of NAT (Network Address Translation) module in C and assembly - Migrating CLI (Command Line Interface) to C++
Development of in-house graphics rendering engine for PC in C++, DirectX 9 (Might and Magic: Heroes VI) Development of custom graphical effects in and improvements to Unreal Engine 3 for an unannounced PC/XBox360 title
Engine development (graphics, sound with direct HW access) and gameplay programming for Nintendo DS, Nintendo GBA and a custom 16-bit system (Sunplus PAC300) in C and assembly