Mark McManus

QA Veteran & Game Designer

Chadderton, England, United Kingdom

About

Throughout my career to date, I have proven myself to be a technically savvy QA Tester with a track record of achievement across a range of complex projects. I possess exceptional attention-to-detail and strong practical experience in the Game Development space. I can foster relationships and communicate effectively in a cross-functional environment including communication of technical specifications and requirements across a variety of platforms and consoles. I have amassed a detailed understanding of the QA testing lifecycle and I have provided comprehensive support and guidance for key stakeholders throughout all phases of this process. My tireless work ethic and dedication to personal and professional development make me a valuable addition to any company.

Experience

  • Embedded QA Specialist I - Tools at Cloud Imperium Games
    Oct 2025 - Present · 9 mos

  • Company Director at Ki10 Games
    Apr 2024 - Present · 2 yrs 3 mos

  • Senior Mobile Quality Assurance Tester at Unity
    Nov 2023 - Apr 2024 · 6 mos

    • I served as the lead QA tester across various projects, dedicated to ensuring optimal performance of games on mobile platforms (IOS and Android). My responsibilities encompassed: • Collaborating closely with diverse teams and developers. • Managing multiple mobile projects simultaneously. • Developing comprehensive test plans prioritizing performance, optimization, and compliance. • Conducting thorough tests using Unity's performance profilers and analogous tools. • Compiling detailed performance reports for the broader team's reference.

  • Senior QA Tester at The Breach Studios
    Apr 2023 - Nov 2023 · 8 mos

    • I led and coordinated the QA team and was the primary tester on Project ST, I worked with my team of testers to test the game thoroughly to ensure the project maintains its high quality throughout development. • Provided continual feedback and suggestions to enhance the quality and enjoyment of the title. • Developed and executed a test strategy for both internal and external QA. • Ran and coordinated the publishers QA team • Created a suite of test plans that can be used by both internal and external QA teams • Owned the process of monitoring the database including the assigning of bugs and checked they were of the highest standard. • Used the tool Sentry to make sure all crashes were logged and actioned. • Organised and participated in playtests across the company and with external partners.

  • QA Tester at 22cans
    Nov 2021 - Apr 2023 · 1 yr 6 mos

    • Worked as a member of the QA team as the primary tester on Legacy, I was embedded directly into the development team and tested the game thoroughly to ensure the project maintained its high quality throughout development. • Continually provided feedback and suggestions to help improve the quality and fun of the title, • Planned and organised the test strategy for both internal and external QA. • Coordinated testing with external QA companies. • Created and maintained high quality test plans that allowed all other testers both internal and external to test the game thoroughly