Melbourne, Victoria, Australia
Hi, I'm Margaret who is a game designer, level designer, UI UX designer and 2D Artist. I shipped a F2P mobile title on the Google Play Store. Additionally, I have developed some local multiplayer games as well as participated in The Playable City Brunswick, a part of the international project - Playable Cities during my study. In addition to my game design work, I've more than 4 years of experience in the UIUX and graphic design field, two of which in APP and website design and two have been devoted exclusively to the gaming industry. In my free time, I enjoy badminton, Korean comedies, video games, board games and doing digital illustration! Welcome to visit my personal page: Game design - https://catbonemargaretwon.wixsite.com/margaretgamedesign https://iamcatbone.itch.io/ UIUX & Graphic design - https://catbonemargaretwon.wixsite.com/margaretuiuxdesign
Create game content - mostly level design Collect feedback from playtests and act accordingly Review and revise the game with the design team and wider development team
Game Design: Assisted in prototypes development - Conducted experiments on different elements to enhance gameplay dynamics - Researched and analysed various game mechanics to provide informed recommendations to the team - Fine-tuned in-game parameters to optimise the player experience - Authored comprehensive documents outlining potential in-game achievements Level Design: Created levels in shipped title and assisted in the creation of captivating level designs during the prototype phase - Created levels in shipped title Crossy Road Castle under supervision of senior level designer - Explored and tested different game modes, integrating them with existing mechanics for a richer gaming experience - Conducted testing of extreme level design scenarios to assess their feasibility and entertainment value - Conceptualised innovative level mechanics and designed corresponding test levels to provide insight Playtesting - Participated in playtesting sessions to gather feedback and identify areas for improvement in the game's design Communication - Communicated with artist and programmer on the feasibility of implementing game design
Data input - Organised and modified a large amount of in-game data to guarantee its accurate and seamless integration into the game Quality assurance - Conducted rigorous testing of the game, meticulously scrutinising all aspects to ensure the precise and error-free presentation of data Workflow enhancement - Enhanced the workflow on vast data volume to reduce prone of errors and increase efficiency Communication - communicated with the producer and programmer on bugs and adjusted the estimated delivery date accordingly
Game Design - Delivered all the mechanics of the game Level Design - Produced 30+ original puzzles design based on the mechanics UI UX Design - Designed the user interface and experiences & modified them regarding the feedback 2D Art - Decided the art style and designed the characters Narrative Writer - Wrote up a short background story and created cutscenes Customer Support - Listened to players’ feedback during development and raised them in meetings
Illustration and UIUX design for game development. Academic Illustrator for journal publishing. Publications: Wai Nam Liu, Shin Yie Fong, Wilson Wei Sheng Tan, Sue Yee Tan, Min Liu, Jia Ying Cheng, Sherlly Lim, Lisda Suteja, Edwin Kunxiang Huang, Jerry Kok Yen Chan, Narayanan Gopalakrishna Iyer, Joe Poh Sheng Yeong, DarrenWan-Teck Lim, and Qingfeng Chen. Establishment and Characterization of Humanized Mouse NPC-PDX Model for Testing Immunotherapy. Cancers (2020) doi:10.3390/cancers12041025 Wong RCH, Chow SYS, Zhao S, Fong WP, Ng DKP, Lo PC. pH-Responsive Dimeric Zinc(II) Phthalocyanine in Mesoporous Silica Nanoparticles as an Activatable Nanophotosensitizing System for Photodynamic Therapy. (2017) doi: 10.1021/acsami.7b06353