Marcus Aubrey

Head of QA at Qobuz

France

About

Experience

  • Head Of QA at Qobuz
    Oct 2021 - Present · 4 yrs 10 mos

    My primary goals are to create, implement, and oversee the Quality Management Strategy. I coordinate the internal and external teams of QA leads, engineers, and testers, and am responsible for departmental controls, such as budget, project metrics, and automated test coverage. I spearheaded the transition into a low-code framework for automated blackbox testing, and design automated tests for traditional engineers in the API team. I am responsible for delivering regular SaaS updates for desktop, web, and mobile platforms.

  • QA Department Lead at Ubisoft
    Jul 2018 - May 2021 · 2 yrs 11 mos

    As QA Lead, I helped build and define the structure of the department for a new mobile project. This included planning all testing activities and coordinating different test teams across multiple studios. Working under the Games as a Service model, I was responsible for the quality of regular updates and integrating testing into production for larger milestones. This including creating manual and repeatable automated test frameworks to consistently ensure the quality of the product against changes. Project controls such as debug metrics, test tracking statistics, report-writing, and bug database management was also a central part of my role, alongside test suites repository design and maintenance.

  • Quality Assurance Lead at flaregames | F2P Mobile Games Publisher
    Jan 2017 - Jul 2018 · 1 yr 7 mos

    I lead the internal Publishing QA Team for numerous projects across mobile and PC platforms. This includes working closely with our external development partners, building close relationships to ensure their games hit the stores at the quality we all expect and need. Creating QA Roadmaps and designing Submission phase test plans for Functionality, Performance and Compatibility is an integral part of my job that helps ensure the highest quality regular updates. I also work closely with internal Compliance Specialists, Business Intelligence, Marketing, and User Acquisition to take the best advantage of iOS and Google Featuring slots around the world. Employing JIRA to its full potential, Microstrategy, and Amplitude is key within our studio to produce in-depth, data-driven metrics that keeps everyone on top of the latest trends and maintains high standards in the test teams. I report to the Operations Director, other members of Senior Management, and project stakeholders. I left this position due to the restructuring of the company.

  • Goodgame Studios ()
    • LQA Coordinator
      Oct 2015 - Oct 2016 · 1 yr 1 mo

      My job entails coordination with production departments with a view to lead the internal and external test teams for multiple projects across browser and mobile platforms. This includes taking one title to worldwide launch. Creating test strategies, including establishing entry points for QA, and designing roadmaps is the basis of my work, followed up by test suite design, test moderation, progress tracking and daily report-writing for management. I also perform document control and train new team members. I have now become responsible for building and maintaining a time-writing system for cost control within the department to meet the new budgeting and forecasting requirements. I left this position due to the restructuring of the company.

    • QA Technician
      Oct 2014 - Sep 2015 · 1 yr

      I am responsible for gameplay functionality and compatibility testing across a range of web-based client and mobile games. My job involves finding and reproducing bugs, then using JIRA to report them and manage my workload. One of the projects I work on is a long lasting, particularly complex online strategy game. I also run, monitor, and report from automated scripts created to test Payment Service Providers. Synchronisation, and knowledge sharing within the test and production teams is a vital element of our success, alongside clear and concise communication with developers. I report directly to the QA Lead. I left this position due to promotion.

  • Nintendo of Europe GmbH (1 yr 9 mos)
    • QA Tester
      Dec 2012 - Aug 2014 · 1 yr 9 mos

      Responsible for US and British English localisation testing for Triple-A projects and online services. This involved localising games originating from Japan, and english language quality control. Console game testing for a range of genres: full text check, system debug, bug tracking software, MS Office, proofreading, regression testing, e-Manual content editing, video editing and working with Lot Check High standard of English, writing and literacy to maximise appeal to audiences in the US and UK. Working together with teams of translators, developers and QA to achieve a cohesive workflow over simultaneous projects. Projects: Mario & Luigi Dream Team - 3DS The Legend of Zelda: The Wind Waker HD - Wii-U The Legend of Zelda: A Link Between Worlds - 3DS The Legend of Zelda: Majora's Mask - 3DS Hyrule Warriors - Wii-U Steel Diver: Sub Wars - 3DS Nintendo Pocket Football Club - 3DS

    • UGC Moderator
      Dec 2012 - Mar 2013 · 4 mos

      Responsible for Miiverse community moderation for the UK and QA testing for online platforms and services. This included collecting data and producing user-focussed reports. e-Moderation and testing: community management, UGC moderation • Desktop publishing • MS Office; particularly Excel, Functionality testing • eShop support • Creative writing • Content editing Working closely with teams of Community Managers to moderate the Miiverse and WaraWara online communities.