Marcio Guerra

Senior 2D Concept Artist & Lead Artist | Character & Environment Design para Animação e Games | +20 Anos de Exp.

São Paulo, São Paulo, Brazil

About

I am a 2D Senior Artist and Concept Artist with 18+ years of experience in games and animation, creating characters, environments, props, and visual development for projects across different styles and universes. I work by transforming briefs into clear visual solutions for production, collaborating with art leads, modelers, animators, and multidisciplinary teams to maintain aesthetic consistency, readability, and visual appeal. My focus is on concept art, ideation, visual exploration, paintover, key art, and world-building with a strong visual language for entertainment. https://marcioguerra.artstation.com/ https://marcioguerra.myportfolio.com https://www.instagram.com/marcioguerra Open to opportunities as Senior Concept Artist, Lead 2D Artist, and Visual Development Artist in games, animation, and IP projects.

Experience

  • 2D Senior Artist at TGS Gaming
    Feb 2024 - Present · 2 yrs 5 mos

    Creation of concepts for characters, environments, props, and visual development for game projects. Development of visual exploration from briefing, thumbnails, and moodboards through to refined production-ready artwork. Collaboration with art direction, 3D, animation, and production teams to align style, visual consistency, and technical feasibility. Delivery of visual solutions to accelerate creative decisions and reduce rework in subsequent pipeline stages. I collaborate directly with game designers to shape mechanics and creative direction — contributing to user flows, refining gameplay solutions, and adapting themes to emerging design challenges. My goal is to bridge aesthetics, functionality, and player experience, delivering games that are both visually compelling and structurally solid. Key tools and areas: Photoshop, concept art, visual development, character design, environment design, art direction support.

  • Senior Concept Artist at Vetor Zero
    Sep 2017 - Mar 2023 · 5 yrs 7 mos

    Concept Artist and 2D Lead with extensive experience delivering high-quality visual development across animation, film, and advertising. My work spans character design, storyboarding, prop design, color scripts, background painting, and environment design — serving global brands such as Disney, McDonald's, Spotify, Supercell, Burger King, Pepsi, Taco Bell, Faber-Castell, Natura, and many others. Core responsibilities include: Developing concept art for characters, environments, and props across diverse media formats including 2D animation, motion graphics, and advertising campaigns Interpreting creative briefs and collaborating closely with art directors, producers, and creative directors Creating sketches, thumbnails, and conceptual drawings to visualize and communicate project elements Generating visual development variations for different scenes, scenarios, and creative directions Providing art direction and visual guidance to production teams, ensuring alignment with each project's artistic vision and brand identity Maintaining visual style consistency, color harmony, and design language throughout all stages of production Skills & Tools: Concept Art · Visual Development · Character Design · Environment Design · Storyboarding · Color Theory · Art Direction · Adobe Photoshop · Procreate · 2D Animation · Illustration · Creative Brief Interpretation · IP Development

  • Art Teacher at Axis School of Visual Effects
    Mar 2016 - Feb 2023 · 7 yrs

    Teacher of Character Design, Creature Design, Photoshop,and Digital Painting, Fundamental Drawing.

  • 2D Lead Artist at Estúdio Ornitorinco
    Jan 2007 - Aug 2017 · 10 yrs 8 mos

    -Lead and manage a team of 2D artists; -Develop the project's artistic vision in collaboration with the art director; -Provide artistic direction to the team and ensure the quality of the work; -Develop and maintain the production pipeline; -Assign tasks and provide feedback to the team; -Resolve technical problems during production; -Participate in production meetings and collaborate with other team members; -Participate in recruitment and selection process for artists.

  • Freelancer 2D Illustrador at Estúdio Guerra
    Jan 2006 - Dec 2008 · 3 yrs

    As an independent illustrator, I: -Create illustrations that meet client objectives for editorial, advertising, and other projects. -Develop storyboards for animation, film, or other media to visually communicate the project's narrative. -Design characters, props, and environments for games, animation, or other media to support theproject's style and tone. -Collaborate with clients and team members to ensure illustrations meet project specifications andquality standards. -Manage multiple projects to meet timelines and deliverables.